Dean Herbert
dca307e933
Use beatmap directly in ReadyButton
2020-08-24 13:02:39 +09:00
Dean Herbert
122265ff0e
Revert non-track usage
2020-08-22 19:47:08 +09:00
Dean Herbert
db52260427
Rename and clarify comment regarding "previous" track disposal
2020-08-22 19:44:54 +09:00
Dean Herbert
b72f06fef6
Centralise and clarify LoadTrack documentation
2020-08-22 19:42:34 +09:00
Dean Herbert
f63d1ba612
Remove stray call to LoadTrack that was forgotten
2020-08-21 18:52:53 +09:00
Dean Herbert
4239e9f684
Fix storyboard test not actually working due to incorrect track referencing
2020-08-21 18:44:14 +09:00
Dean Herbert
308d9f5967
Ensure locally executed methods are always loaded before propagation
2020-08-21 18:43:58 +09:00
Dean Herbert
1edafc39ba
Fix intro welcome playing double due to missing conditional
2020-08-21 18:33:24 +09:00
Dean Herbert
d4a7e8cee8
Merge branch 'fix-double-storyboard-sample-dispose-crash' into beatmap-track-rework
2020-08-21 18:28:31 +09:00
Dean Herbert
69cb9f3091
Fix potential crash if disposing a DrawableStoryboardSample twice
2020-08-21 18:19:47 +09:00
Dean Herbert
d5cbb589c2
Revert some test scene changes to use Beatmap.Track where relevant
2020-08-21 17:21:08 +09:00
Dean Herbert
a47b8222b5
Restore multiplayer to use beatmap track
2020-08-21 17:11:29 +09:00
Dean Herbert
70697cf1a0
Restore remaining editor components to use Beatmap.Track
2020-08-21 17:11:29 +09:00
Dean Herbert
3b03116179
Remove unnecessary using statement
2020-08-21 16:45:59 +09:00
Dean Herbert
0ae460fb8f
Avoid beatmap load call in IntroScreen
2020-08-21 15:50:14 +09:00
Dean Herbert
f7e4feee34
Update remaining Player components to use WorkingBeatmap again
2020-08-21 15:25:57 +09:00
Dean Herbert
d2c2e8bbe8
Revert some more usage of MusicController back to WorkingBeatmap
2020-08-21 15:17:21 +09:00
Dean Herbert
0b0ff62647
Switch timeline to use track directly from beatmap again
2020-08-21 14:49:34 +09:00
Dean Herbert
526f06be4c
Add back track loaded bool in WorkingBeatmap
2020-08-21 13:53:37 +09:00
Dean Herbert
05b402132e
Merge branch 'master' into beatmap-track-rework
2020-08-21 13:25:04 +09:00
Dean Herbert
25ee1fa7a2
Merge pull request #9933 from bdach/fix-catch-double-sample
2020-08-21 13:08:26 +09:00
Dean Herbert
357fb3a10e
Merge branch 'master' into beatmap-track-rework
2020-08-21 12:53:09 +09:00
Dean Herbert
f0ba587515
Merge branch 'master' into fix-catch-double-sample
2020-08-21 12:38:29 +09:00
Dean Herbert
ec020f0f7b
Merge pull request #9936 from bdach/fix-multi-screen-test
2020-08-21 12:36:32 +09:00
Dean Herbert
d78bf839f4
Merge pull request #9930 from smoogipoo/remove-invert-release-samples
2020-08-21 12:35:43 +09:00
Bartłomiej Dach
dcce7a2130
Cache local music controller to resolve failure
2020-08-20 21:03:27 +02:00
Bartłomiej Dach
bd4acdce78
Add until step to ensure failure
2020-08-20 21:01:58 +02:00
Bartłomiej Dach
9546fbb64b
Prevent catcher from performing invalid catches
2020-08-20 19:06:29 +02:00
Bartłomiej Dach
28534c1599
Reintroduce PalpableCatchHitObject at data level
2020-08-20 19:06:26 +02:00
Bartłomiej Dach
45e2ea71b4
Rename Palpable{-> Drawable}CatchHitObject
2020-08-20 18:41:08 +02:00
Bartłomiej Dach
35ff25940b
Add sample playback to juice stream test scene
2020-08-20 18:16:32 +02:00
Dean Herbert
75db762553
Merge pull request #9926 from peppy/catch-playfield-width-adjust
...
Fix osu!catch playfield bounds not matching expectations
2020-08-20 23:42:17 +09:00
smoogipoo
54a2322090
Use Array.Empty<>
2020-08-20 22:51:52 +09:00
smoogipoo
f1e0946603
Remove release samples in invert mod
2020-08-20 22:38:47 +09:00
Dean Herbert
7442a44acd
Merge pull request #9929 from smoogipoo/fix-catch-conversion
...
Fix catch not applying HR offset correctly
2020-08-20 22:33:58 +09:00
Dean Herbert
3ecc47cd3e
Merge pull request #9927 from peppy/force-tourney-client-windows
...
Force tournament client to run in windowed mode
2020-08-20 21:38:21 +09:00
smoogipoo
c89509aca0
Fix right bound not being applied correctly
2020-08-20 20:25:40 +09:00
Dean Herbert
e6d13edafb
Force tournament client to run in windowed mode
...
We generally haven't tested in other modes, and it doesn't really make
sense as you wouldn't be able to use it in a meaningful way otherwise.
- [ ] Test on windows.
2020-08-20 19:41:29 +09:00
Dean Herbert
a94a86178b
Align osu!catch playfield with stable 1:1
2020-08-20 19:12:37 +09:00
Dean Herbert
1f14d9b690
Use correct width adjust for osu!catch playfield
2020-08-20 18:15:06 +09:00
Dean Herbert
8b8fff2766
Merge pull request #9925 from swoolcock/disable-ca2225
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Disable CA2225 warning regarding operator overloads
2020-08-20 17:50:11 +09:00
Shane Woolcock
6358f4a661
Disable CA2225 warning regarding operator overloads
2020-08-20 17:33:08 +09:30
Dean Herbert
ff0dec3dd9
Update plist path to work with newer fastlane version
...
It seems they have fixed the working/current directory and the
parent traversal is no longer required.
2020-08-20 12:23:41 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
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Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Dan Balasescu
e4efa357d4
Merge pull request #9916 from peppy/update-framework
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Update framework
2020-08-19 23:06:10 +09:00
Dan Balasescu
8578b72b3b
Merge pull request #9906 from lanpai/mania-slidertick-lighting
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Disable LegacyHitExplosion for hold notes
2020-08-19 22:37:46 +09:00
Dean Herbert
1badc584f6
Update textbox event names
2020-08-19 22:10:58 +09:00
Dean Herbert
4397be60e2
Update framework
2020-08-19 21:58:02 +09:00
Dean Herbert
f6ca31688e
Fix incorrect spacing
2020-08-19 21:39:55 +09:00
Dean Herbert
37f40f4a09
Merge branch 'master' into mania-slidertick-lighting
2020-08-19 21:19:25 +09:00