1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-23 00:07:24 +08:00
Commit Graph

16 Commits

Author SHA1 Message Date
Dean Herbert
f6ad95018a Centralise default beat length specification 2019-08-28 20:22:16 +09:00
smoogipoo
7a56fe84f2 Remove ControlPoint.EquivalentTo 2019-05-21 14:27:57 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
smoogipoo
b7499fa956 Allow TimingControlPoint to be overridden 2018-10-09 11:34:38 +09:00
Dean Herbert
44aecdc3a0 Rename method to EquivalentTo 2018-07-05 15:00:02 +09:00
smoogipoo
b664d3ef81 Fix time being a part of controlpoint change comparisons 2018-07-02 13:34:25 +09:00
smoogipoo
aea50e770b Use .Equals everywhere 2018-07-02 13:34:14 +09:00
smoogipoo
2882981f9c Implement and use equality comparers for ControlPoint 2018-06-28 18:28:59 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
b8ea4b11ab
Adjust range further
This is not a great idea.
2018-03-01 00:39:59 +09:00
Dean Herbert
572d3b1316 Move bpm clamping to TimingControlPoint, adjust range to 1-10000bpm
In line with stable editor restrictions
2018-02-28 22:53:28 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
f439237bd7 Set a more sane default for TimingControlPoint's BeatLength 2017-06-15 14:19:06 +09:00
smoogipooo
6bfd7e0fb0 xmldocs. 2017-05-23 14:11:37 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00