Dean Herbert
fc6bd386ea
Fix remaining usage of hit window constants.
2017-03-06 23:26:57 +09:00
Dean Herbert
faf07ab51a
Use generics everywhere.
2017-03-06 13:59:11 +09:00
Dean Herbert
20fcb8848b
Move constants to base OsuHitObject representation.
2017-03-06 12:58:14 +09:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Thomas Müller
417f146386
Add difficulty calculation
...
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
2017-02-19 17:41:51 +01:00
Dean Herbert
9a5ac64332
Make HitObjectType more accessible.
...
# Conflicts:
# osu.Game.Modes.Osu/Objects/OsuHitObjectParser.cs
2017-02-15 01:23:19 +09:00
Damnae
a79fde897b
Add StackedPosition/StackedEndPosition and offset slider curves by StackOffset.
2017-02-09 08:29:21 +01:00
Damnae
38b25a7df3
Add hit object stacking.
2017-02-09 07:28:40 +01:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Thomas Müller
eef697d842
Wire up CircleSize to hitobjects.
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Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00
Dean Herbert
40ea6e0d72
Fix incorrect folder name.
2016-12-08 21:36:34 +09:00