Dean Herbert
3d72ff28c3
Add test scene for "Freeze Frame" mod
2022-10-25 13:25:38 +09:00
Dean Herbert
2456a18bc1
Rewrite implementation to avoid duplicated LINQ returns
2022-10-25 12:48:17 +09:00
Dean Herbert
8e4f5381e3
Add top level test coverage of editor shortcuts
2022-10-25 12:03:46 +09:00
Dean Herbert
1b42f5ec6e
Add test coverage of BeatDivisorControl
key bindings
2022-10-25 11:51:31 +09:00
Dean Herbert
4d4f6e25ba
Rename to "clone" instead of "duplicate"
2022-10-25 11:43:23 +09:00
Dean Herbert
1e579e06f8
Fix duplicate working incorrectly if there is no selection currently made
2022-10-25 11:42:12 +09:00
Dean Herbert
da74690ec9
Add test coverage of clone operations
2022-10-25 11:38:58 +09:00
Dan Balasescu
f6f30eec0b
Merge pull request #20810 from peppy/scoring-test-scene
...
Add test scene as environment to test changes to score algorithms
2022-10-25 11:19:00 +09:00
Endrik Tombak
b95091fbb0
Move test to improve diff readability
2022-10-24 22:55:09 +03:00
Endrik Tombak
9def12c60b
Write new tests
2022-10-24 22:50:56 +03:00
Endrik Tombak
5a118cfdc3
Merge branch 'master' of https://github.com/ppy/osu into carousel-perform-selection
...
Conflicts:
osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
2022-10-24 21:40:48 +03:00
Bartłomiej Dach
6ac7518df4
Merge pull request #20904 from peppy/fix-tournament-seeding-editor-crash
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Fix crash when exiting seeding editor too soon
2022-10-24 19:25:20 +02:00
Bartłomiej Dach
3f6b8ec38c
Merge branch 'master' into fix-tournament-seeding-editor-crash
2022-10-24 18:50:49 +02:00
Dean Herbert
e3e88d0d50
Merge pull request #19048 from ggliv/directoryselector-hidden-toggle
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Add hidden item toggle to directory/file selectors
2022-10-24 16:28:47 +09:00
Dean Herbert
14704fd07c
Fix crash when exiting seeding editor too soon
...
Closes https://github.com/ppy/osu/issues/20783 .
2022-10-24 16:08:50 +09:00
Dean Herbert
f08270f6b0
Fix incorrect maxBaseScore
accounting due to silly oversight
2022-10-24 15:54:09 +09:00
Dean Herbert
247cf589aa
Merge branch 'master' into directoryselector-hidden-toggle
2022-10-24 15:33:10 +09:00
Dean Herbert
995216cced
Merge pull request #20819 from Joppe27/taiko-kiai-flashing
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Implement taiko hitobject kiai flashing
2022-10-24 15:31:13 +09:00
Dean Herbert
1d5df15027
Add ability to use Shift
+Number
to set current beat divisor in editor
2022-10-24 15:20:15 +09:00
Dean Herbert
d0e6bda9ef
Stop HitObjectComposer
from handling Shift
+Number
keys
2022-10-24 15:19:36 +09:00
Dean Herbert
e72a71a28e
Add simple editor "duplicate objects" key binding
2022-10-24 14:01:34 +09:00
Dean Herbert
e9b3048a8b
Change the order of global bindings to give overlays lowest priority
2022-10-24 13:58:00 +09:00
Dan Balasescu
83dd295b22
Merge pull request #20899 from peppy/fix-tournament-point-deserialisation
...
Fix point conversion not using invariant culture
2022-10-24 13:32:48 +09:00
Dean Herbert
889c2978d7
Fix point conversion not using invariant culture
...
This was only the case in a fallback path (ie. when the user provides a
`json` file with an old or computed format from an external source).
Closes #20844 .
2022-10-24 13:15:00 +09:00
Bartłomiej Dach
a55f91f54b
Merge branch 'master' into read-current-distance-snap
2022-10-24 00:15:15 +02:00
Bartłomiej Dach
4ad669e729
Merge pull request #20811 from cdwcgt/taiko-compose
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Fix placement preview not showing in timeline of osu!taiko editor
2022-10-23 20:27:54 +02:00
Bartłomiej Dach
819e598d23
Merge branch 'master' into taiko-compose
2022-10-23 19:54:20 +02:00
Bartłomiej Dach
a094225bc5
Merge pull request #20850 from peppy/fix-editor-distanct-snap-sv-accounting
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Change distance snap to never account for slider velocity
2022-10-23 19:20:15 +02:00
Bartłomiej Dach
3a6a87db0f
Merge branch 'master' into fix-editor-distanct-snap-sv-accounting
2022-10-23 18:42:08 +02:00
Dean Herbert
bff82a71a9
Merge pull request #20872 from Susko3/fix-android-startup-crash
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Downgrade AutoMapper to fix Android startup crash
2022-10-23 12:00:45 +09:00
Susko3
a35026d537
Downgrade AutoMapper to fix Android startup crash
2022-10-22 23:29:44 +02:00
sw1tchbl4d3
e8960ba53b
whitespace removal
2022-10-22 22:46:19 +02:00
sw1tchbl4d3
f4db2c1ff4
Add test
2022-10-22 22:38:04 +02:00
cdwcgt
f14d871f97
let TaikoSpan show in timeline before placed
2022-10-23 01:32:22 +09:00
cdwcgt
a74e873b98
remove useless using
2022-10-23 01:13:29 +09:00
Dean Herbert
c195c13bcc
Merge pull request #20852 from peppy/update-framework
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Update framework
2022-10-22 23:52:44 +09:00
Dean Herbert
9155fcf3cb
Update framework
2022-10-22 23:25:08 +09:00
Dean Herbert
3d37a67590
Update framework
2022-10-22 14:15:17 +09:00
Bartłomiej Dach
9ca41b3054
Merge pull request #20855 from frenzibyte/ban-char-lower-upper
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Ban `char.ToLower()`/`char.ToUpper()` as well for better safety
2022-10-21 23:20:16 +02:00
Bartłomiej Dach
2d00658bf1
Merge branch 'master' into ban-char-lower-upper
2022-10-21 22:08:29 +02:00
Salman Ahmed
0491b1fd18
Merge branch 'master' into update-framework
2022-10-21 22:39:56 +03:00
Salman Ahmed
0148f25171
Merge pull request #20848 from peppy/fix-settings-volume-sliders-double-samples
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Fix adjusting volume via settings playing tick samples twice
2022-10-21 22:07:16 +03:00
Salman Ahmed
678bfb2caa
Ban char.ToLower()
/char.ToUpper()
as well for better safety
2022-10-21 20:56:34 +03:00
Dean Herbert
c1ed775deb
Update framework
2022-10-21 23:36:16 +09:00
Dean Herbert
f516e32949
Improve UI a bit
2022-10-21 23:35:53 +09:00
Dean Herbert
bb921ff9a7
Fix incorrect current DS value when inside a slider
2022-10-21 23:35:47 +09:00
Dean Herbert
f6de366766
Combine display and button into one control
2022-10-21 23:21:07 +09:00
Dean Herbert
645a84b1d6
Display current distance snap and add button to update to use it
2022-10-21 22:58:36 +09:00
Dean Herbert
bace3df4ca
Update test assertions in line with change
2022-10-21 22:58:10 +09:00
Dean Herbert
7dc03097ff
Change distance snap to never account for slider velocity
...
This is a nuanced detail that was implemented incorrectly from the
outset. When mapping, generally a mapper chooses the distance spacing
with no regard to the SV. It has always been common to have a lower
or higher distance spacing than SV, but with the way the lazer editor
has worked, the SV was multiplied into the distance snap grid display,
incorectly changing its spacing depending on the "reference object"
(which is usually the previous hitobject chronologically).
2022-10-21 21:51:24 +09:00