smoogipoo
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7a56fe84f2
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Remove ControlPoint.EquivalentTo
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2019-05-21 14:27:57 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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smoogipoo
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f27bd3ef3e
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OpenTK -> osuTK
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2018-11-20 17:14:59 +09:00 |
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Dean Herbert
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44aecdc3a0
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Rename method to EquivalentTo
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2018-07-05 15:00:02 +09:00 |
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smoogipoo
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b664d3ef81
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Fix time being a part of controlpoint change comparisons
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2018-07-02 13:34:25 +09:00 |
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smoogipoo
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aea50e770b
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Use .Equals everywhere
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2018-07-02 13:34:14 +09:00 |
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smoogipoo
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2882981f9c
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Implement and use equality comparers for ControlPoint
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2018-06-28 18:28:59 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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6f44db6de0
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Clamp at DifficultyControlPoint
This is what stable did.
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2018-02-28 18:10:38 +09:00 |
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Dean Herbert
|
37d393bca0
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Update licence headers
|
2018-01-05 20:21:19 +09:00 |
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smoogipooo
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6a7b410bc3
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Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
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2017-08-21 11:58:54 +09:00 |
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smoogipooo
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836bf930a0
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More cleanups.
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2017-05-23 15:29:38 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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