Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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c7e7aa5962
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Don't draw distance snap grid on the start time of the next object
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2022-05-06 17:05:52 +09:00 |
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Dean Herbert
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d4e5a612ea
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Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
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2021-09-03 17:11:12 +09:00 |
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smoogipoo
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6da581f3fe
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Snap based on end position/time of the previous object
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2019-12-17 16:35:40 +09:00 |
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smoogipoo
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94a298a82d
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Refactor distance snap grid to not require hitobjects
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2019-12-10 16:00:09 +09:00 |
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smoogipoo
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020b08b450
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Initial implementation of limited distance snap
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2019-11-06 15:27:48 +09:00 |
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smoogipoo
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607b4d874a
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Refactor flow of snapping through HitObjectComposer
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2019-10-25 16:40:30 +09:00 |
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smoogipoo
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5ccdd2b203
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Mask the osu! beatsnap grid
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2019-10-18 12:38:43 +09:00 |
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Dean Herbert
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f3ed71d336
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Move scoring distance constant to a central/shared location
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2019-10-17 16:36:47 +09:00 |
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Dean Herbert
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f92331531c
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Rename grid to DistanceSnap to be more in line with its purpose
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2019-10-17 15:32:02 +09:00 |
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