This PR refactors the report popover to have an optional confirmation
message after completing the request. This was initially meant for
#32584, but then I realized I can first test it out on the user
profiles, so I've implemented it here as well. Can be reviewed commit by
commit.
https://github.com/user-attachments/assets/cd59c560-c824-4a5e-bab6-5ecbf5125af1
---------
Co-authored-by: Dean Herbert <pe@ppy.sh>
Suboptimal? Sure. But the primary goal is not to crash. Crashing is a
failure of the game programmer.
Better can be done later.
Remedies/fixes https://github.com/ppy/osu/issues/37421.
This was a private request for roundtable event usage. It’s also a
common feature request, so I decided to spend a bit of time getting this
working well-enough.
https://github.com/user-attachments/assets/acceb57f-2979-43d0-9fc2-33e977bd2dd5
---
### Delay loading spinner / loading layer initial load briefly to avoid
flickering
There's cases in this overlay where loading takes a few milliseconds.
The loading spinner gets annoying. This also happens elsewhere, so this
could be considered a global fix. Separate PR? probably...
### Ingest loading state of dashboard child content to show more correct
loading layer
Each display had their own loading layer implementation, but this is
already too deep (inside the scroll content) and doesn't display great
when for instance, results don't take up the full screen height.
---------
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
Closes https://github.com/ppy/osu/issues/36453.
My omission was in assuming that web was going to start filtering out
the tags below the threshold from API responses, which is not the case.
Whether or not the consumers want or not to display tags below threshold
is subjective. I figured that the matchmaking card tooltip might want to
display below threshold but I dunno.
Part of #32584.
Very much inspired by the respective component for displaying profile
pictures on the user overlay
* allow disabling interactivity/tooltips
* add option to show placeholder on null team instead of hiding
component entirely
* move setting corner radius out to respective parent components to
allow for easier overriding
This is dodgy as hell but `ShortName` is completely derived from
`OnlineID` anyway so there should be no valid reason to ever attempt to
serialise it anyway.
`VerificationFailureResponse.RequiredSessionVerificationMethod` not
being nullable means that if it was missing in the verification
response, it would not be `null` but default to `TimedOneTimePassword`
instead, therefore showing TOTP-related error messages to users that
never enabled it rather than the user-facing message they were supposed
to.
Most easily tested on a local full-stack environment with
```diff
diff --git a/app/Libraries/SessionVerification/MailState.php b/app/Libraries/SessionVerification/MailState.php
index 305a2794ec0..3c2d15f335b 100644
--- a/app/Libraries/SessionVerification/MailState.php
+++ b/app/Libraries/SessionVerification/MailState.php
@@ -14,7 +14,7 @@ use Carbon\CarbonImmutable;
class MailState
{
- private const KEY_VALID_DURATION = 600;
+ private const KEY_VALID_DURATION = 10;
public readonly CarbonImmutable $expiresAt;
public readonly string $key;
```
applied so that you don't have to wait 10 minutes to trigger the
failure.
The "partial" leaderboard logic in `SoloGameplayLeaderboardProvider`
always assumed the online fetch would request 50 scores, which is no
longer the case after https://github.com/ppy/osu/pull/33100.
Reported via e-mails.
The web-side change that wasn't ported here is
https://github.com/ppy/osu-web/pull/11151. I wanted to port it at the
time but then ran into issues because this logic should *ideally* also
be applied to the beatmap set overlay leaderboards, but those are
hard-glued to `ScoreInfo`, cannot be easily weaned off it to use
`SoloScoreInfo` instead, and I did not want to make `ScoreInfo` even
more of a mess than it already is.
This time I'm just ignoring it and adding a TODO instead because I have
no confidence I will get review eyes on any refactor of the beatmap set
overlay. All I'll say that such refactors would have potentially
beneficial effects on results screens too which also (ab)use
`ScoreInfo`.
Resolves one part of
https://github.com/ppy/osu/discussions/32568#discussioncomment-12612928
A few caveats:
- Layout is slightly different than web intentionally. Web does things
that I think will be difficult to reproduce or just plain look bad in
client, such as:
- On web, the metadata info box has 200px min height and 300px max
height. I just hardcoded 300 units.
- On web, user tags and mapper tags are individually scrollable, and
the amount of space taken up by each is calculated in a way that
is - as far as I can tell - indeterminate, and probably influenced
by some flexbox magic. I just made the entire thing scrollable
instead.
- Because song select shares controls with the beatmap set overlay, now
song select says "Mapper Tags" in the header instead of just "Tags"
too. I think this is fine, because people asked for user tags to be
shown in song select too.
- Search query syntax lifted from
https://github.com/ppy/osu-web/pull/12047.
- Using hardcoded English strings for now, will update to the
translations after the next osu-resources localisations update.