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Replicate osu!web logic in display of matchmaking badge (#37303)
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@@ -17,7 +17,7 @@ namespace osu.Game.Online.API.Requests.Responses
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public int Rating { get; set; }
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[JsonProperty("rank")]
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public int Rank { get; set; }
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public int? Rank { get; set; }
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[JsonProperty("plays")]
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public int Plays { get; set; }
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@@ -114,12 +114,20 @@ namespace osu.Game.Overlays.Profile.Header.Components
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return;
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}
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APIUserMatchmakingStatistics[] mostRelevantStats = stats.OrderByDescending(s => s.Pool.Active).ThenByDescending(s => s.Pool.Id).ToArray();
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APIUserMatchmakingStatistics mostRelevantStat = mostRelevantStats.First();
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int? highestRank = null;
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rankText.Text = $"#{mostRelevantStat.Rank:N0}";
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foreach (var stat in stats)
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{
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if (stat.Pool.Active && stat.Rank != null)
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{
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if (highestRank == null || stat.Rank < highestRank)
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highestRank = stat.Rank;
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}
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}
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TooltipContent = new MatchmakingStatsTooltipData(colourProvider, mostRelevantStats);
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rankText.Text = highestRank == null ? "-" : $"#{highestRank:N0}";
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TooltipContent = new MatchmakingStatsTooltipData(colourProvider, stats.OrderByDescending(s => s.PoolId).ToArray());
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Show();
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}
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