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2 Commits

  • Turn tests green, for a short while, maybe (#37218)
    ## [Rewrite `BackgroundMusicManager` to not run into framework
    breakage](https://github.com/ppy/osu/commit/622216d8911832c39fa4e126b2810e4e0f46cbf7)
    
    The attempted proper fix to this was
    https://github.com/ppy/osu-framework/pull/6727. Unfortunately when
    presented with [the framework
    bump](https://github.com/ppy/osu/pull/37217) with that change, CI says
    "you're stupid" and fails on some disposal idiocy that of course is
    undebuggable and irreproducible:
    
    The active test run was aborted. Reason: Test host process crashed :
    Unhandled exception. System.AggregateException: One or more errors
    occurred. (Object reference not set to an instance of an object.)
    ---> System.NullReferenceException: Object reference not set to an
    instance of an object.
    at osu.Framework.Audio.Sample.SampleChannelBass.Dispose(Boolean
    disposing)
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext
    executionContext, ContextCallback callback, Object state)
    	--- End of stack trace from previous location ---
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext
    executionContext, ContextCallback callback, Object state)
    at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task&
    currentTaskSlot, Thread threadPoolThread)
    	   --- End of inner exception stack trace ---
    	   at osu.Framework.Audio.AudioCollectionManager`1.UpdateChildren()
    	   at osu.Framework.Audio.AudioCollectionManager`1.UpdateChildren()
    	   at osu.Framework.Audio.AudioCollectionManager`1.UpdateChildren()
    	   at osu.Framework.Audio.AudioCollectionManager`1.UpdateChildren()
    	   at osu.Framework.Threading.AudioThread.OnExit()
    at osu.Framework.Threading.GameThread.setExitState(GameThreadState
    exitState)
    	   at osu.Framework.Threading.GameThread.RunSingleFrame()
    at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext
    executionContext, ContextCallback callback, Object state)
    	--- End of stack trace from previous location ---
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext
    executionContext, ContextCallback callback, Object state)
    
    
    (https://github.com/ppy/osu/actions/runs/24019928154/job/70046733058?pr=37217#step:5:119)
    
    I no longer have the energy for any of this shit.
    
    @nekodex would appreciate if you could check that I actually haven't
    broken anything with the bgm here. Seems okay to me in test scenes at
    least.
    
    ## [Apply lowest-effort maybe-fixing changes to a bunch of flaking
    tests](https://github.com/ppy/osu/commit/7bd3ca4adfcce5b90add11565a13f3fe9177ad5e)
    
    None of the failures are reproducible locally, of course. I'm tired of
    this. If anyone else wants to subject themselves to actually
    investigating any of these, by all means, godspeed and good luck.
  • Move v2 files to final location
    This contains only renames and namespace updates.