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Turn tests green, for a short while, maybe (#37218)
## [Rewrite `BackgroundMusicManager` to not run into framework breakage](https://github.com/ppy/osu/commit/622216d8911832c39fa4e126b2810e4e0f46cbf7) The attempted proper fix to this was https://github.com/ppy/osu-framework/pull/6727. Unfortunately when presented with [the framework bump](https://github.com/ppy/osu/pull/37217) with that change, CI says "you're stupid" and fails on some disposal idiocy that of course is undebuggable and irreproducible: The active test run was aborted. Reason: Test host process crashed : Unhandled exception. System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.) ---> System.NullReferenceException: Object reference not set to an instance of an object. at osu.Framework.Audio.Sample.SampleChannelBass.Dispose(Boolean disposing) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of inner exception stack trace --- at osu.Framework.Audio.AudioCollectionManager`1.UpdateChildren() at osu.Framework.Audio.AudioCollectionManager`1.UpdateChildren() at osu.Framework.Audio.AudioCollectionManager`1.UpdateChildren() at osu.Framework.Audio.AudioCollectionManager`1.UpdateChildren() at osu.Framework.Threading.AudioThread.OnExit() at osu.Framework.Threading.GameThread.setExitState(GameThreadState exitState) at osu.Framework.Threading.GameThread.RunSingleFrame() at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) (https://github.com/ppy/osu/actions/runs/24019928154/job/70046733058?pr=37217#step:5:119) I no longer have the energy for any of this shit. @nekodex would appreciate if you could check that I actually haven't broken anything with the bgm here. Seems okay to me in test scenes at least. ## [Apply lowest-effort maybe-fixing changes to a bunch of flaking tests](https://github.com/ppy/osu/commit/7bd3ca4adfcce5b90add11565a13f3fe9177ad5e) None of the failures are reproducible locally, of course. I'm tired of this. If anyone else wants to subject themselves to actually investigating any of these, by all means, godspeed and good luck.
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@@ -65,6 +65,7 @@ namespace osu.Game.Tests.Beatmaps
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}
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[Test]
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[FlakyTest] // one fix attempted in https://github.com/ppy/osu/pull/37178, didn't work
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public void TestInvalidationFlow()
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{
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BeatmapInfo postEditBeatmapInfo = null;
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@@ -187,6 +187,7 @@ namespace osu.Game.Tests.Database
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}
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[Test]
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[FlakyTest]
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public void TestCustomRulesetScoreNotSubjectToUpgrades([Values] bool available)
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{
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RulesetInfo rulesetInfo = null!;
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@@ -128,6 +128,7 @@ namespace osu.Game.Tests.Visual.Editing
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}
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[Test]
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[FlakyTest]
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public void TestLengthAndStarRatingUpdated()
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{
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WorkingBeatmap working = null;
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@@ -24,6 +24,7 @@ namespace osu.Game.Tests.Visual.Editing
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}
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[Test]
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[FlakyTest]
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public void TestLocallyModifyingOnlineBeatmap()
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{
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string initialHash = string.Empty;
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@@ -4,7 +4,6 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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@@ -140,14 +139,16 @@ namespace osu.Game.Tests.Visual.Editing
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private void setUpEditor(RulesetInfo ruleset)
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{
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BeatmapSetInfo beatmapSet = null!;
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BeatmapSetInfo? beatmapSet = null;
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AddStep("Import test beatmap", () =>
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Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely()
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);
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AddStep("Retrieve beatmap", () =>
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beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach()
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);
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AddUntilStep("Retrieve beatmap", () =>
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{
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beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected)?.Value.Detach();
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return beatmapSet != null;
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});
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AddStep("Present beatmap", () => Game.PresentBeatmap(beatmapSet));
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AddUntilStep("Wait for song select", () =>
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Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
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@@ -157,7 +158,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("Switch ruleset", () => Game.Ruleset.Value = ruleset);
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AddStep("Open editor for ruleset", () =>
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((SoloSongSelect)Game.ScreenStack.CurrentScreen)
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.Edit(beatmapSet.Beatmaps.Last(beatmap => beatmap.Ruleset.Name == ruleset.Name))
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.Edit(beatmapSet!.Beatmaps.Last(beatmap => beatmap.Ruleset.Name == ruleset.Name))
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);
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AddUntilStep("Wait for editor open", () => editor?.ReadyForUse == true);
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}
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@@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private bool seek;
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[Test]
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[FlakyTest]
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[Ignore("Still failing even with [FlakyTest] applied.")]
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public void TestAllSamplesStopDuringSeek()
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{
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DrawableSlider? slider = null;
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@@ -662,7 +662,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("invoke on back button", () => multiplayerComponents.OnBackButton());
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AddAssert("mod overlay is hidden", () => this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().State.Value == Visibility.Hidden);
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AddAssert("mod overlay is hidden", () => this.ChildrenOfType<MultiplayerUserModSelectOverlay>().All(o => o.State.Value == Visibility.Hidden));
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AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);
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@@ -653,6 +653,7 @@ namespace osu.Game.Tests.Visual.Navigation
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}
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[Test]
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[FlakyTest]
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public void TestDeleteScoreAfterPlaying()
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{
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playToResults();
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@@ -277,13 +277,18 @@ namespace osu.Game.Tests.Visual.Ranking
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ScorePanel expandedPanel = null;
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ScorePanel contractedPanel = null;
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AddUntilStep("retrieve expanded panel",
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() => expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded),
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() => Is.Not.Null);
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AddUntilStep("retrieve contracted panel",
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() => contractedPanel = this.ChildrenOfType<ScorePanel>().First(p => p.State == PanelState.Contracted && p.ScreenSpaceDrawQuad.TopLeft.X > screen.ScreenSpaceDrawQuad.TopLeft.X),
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() => Is.Not.Null);
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AddStep("click expanded panel then contracted panel", () =>
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{
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expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
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InputManager.MoveMouseTo(expandedPanel);
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InputManager.Click(MouseButton.Left);
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contractedPanel = this.ChildrenOfType<ScorePanel>().First(p => p.State == PanelState.Contracted && p.ScreenSpaceDrawQuad.TopLeft.X > screen.ScreenSpaceDrawQuad.TopLeft.X);
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InputManager.MoveMouseTo(contractedPanel);
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InputManager.Click(MouseButton.Left);
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});
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@@ -132,6 +132,7 @@ namespace osu.Game.Tests.Visual.Ranking
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}
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[Test]
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[FlakyTest]
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public void TestOnlineLeaderboardWithLessThan50Scores()
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{
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ScoreInfo localScore = null!;
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@@ -34,11 +34,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddBeatmaps(10, 3);
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WaitForDrawablePanels();
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AddAssert("invocation count correct", () => NewItemsPresentedInvocationCount, () => Is.EqualTo(1));
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AddUntilStep("invocation count correct", () => NewItemsPresentedInvocationCount, () => Is.EqualTo(1));
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ApplyToFilterAndWaitForFilter("filter", c => c.SearchText = BeatmapSets[2].Metadata.Title);
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AddAssert("invocation count correct", () => NewItemsPresentedInvocationCount, () => Is.EqualTo(2));
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AddUntilStep("invocation count correct", () => NewItemsPresentedInvocationCount, () => Is.EqualTo(2));
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CheckDisplayedBeatmapSetsCount(1);
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CheckDisplayedBeatmapsCount(3);
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@@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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ApplyToFilterAndWaitForFilter("remove filter", c => c.SearchText = string.Empty);
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AddAssert("invocation count correct", () => NewItemsPresentedInvocationCount, () => Is.EqualTo(3));
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AddUntilStep("invocation count correct", () => NewItemsPresentedInvocationCount, () => Is.EqualTo(3));
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CheckDisplayedBeatmapSetsCount(10);
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CheckDisplayedBeatmapsCount(30);
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@@ -51,6 +51,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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}
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[Test]
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[FlakyTest]
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public void TestSetTraversal()
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{
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AddBeatmaps(3, splitApart: true);
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@@ -127,6 +127,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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}
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[Test]
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[FlakyTest]
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public void TestBestRulesetIsRecommended()
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{
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BeatmapSetInfo osuSet = null, mixedSet = null;
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+53
-35
@@ -21,6 +21,8 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay.Components
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private DrawableTrack bgm = null!;
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private bool shouldBePlaying;
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private Bindable<bool> isPlayingPreview = null!;
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[Resolved]
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@@ -46,48 +48,64 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay.Components
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});
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}
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public void Play()
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public void Play() => shouldBePlaying = true;
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public void Stop() => shouldBePlaying = false;
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protected override void Update()
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{
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if (bgm.IsRunning)
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return;
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base.Update();
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const int track_fade_duration = 3000;
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// remove music control from player, to prevent overlapping music
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musicController.AllowTrackControl.Value = false;
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globalTrackFadeDelegate?.Cancel();
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// cross-fade if global track is playing something
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if (musicController.IsPlaying)
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{
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var globalTrack = musicController.CurrentTrack;
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globalTrack.VolumeTo(0, track_fade_duration, Easing.OutCubic);
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globalTrackFadeDelegate = Scheduler.AddDelayed(() =>
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{
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musicController.Stop();
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globalTrack.VolumeTo(1);
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}, track_fade_duration);
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}
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bgm.VolumeTo(0)
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.VolumeTo(1, track_fade_duration, Easing.InCubic);
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bgm.Looping = true;
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bgm.Start();
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updatePlayingState();
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}
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public void Stop()
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private void updatePlayingState()
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{
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globalTrackFadeDelegate?.Cancel();
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if (!bgm.IsLoaded)
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return;
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bgm.Stop();
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bgm.Reset();
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if (shouldBePlaying == bgm.IsRunning)
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return;
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// return control of music to player and reset volume
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musicController.AllowTrackControl.Value = true;
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musicController.CurrentTrack.Volume.Value = 1;
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musicController.EnsurePlayingSomething();
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if (shouldBePlaying)
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{
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const int track_fade_duration = 3000;
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// remove music control from player, to prevent overlapping music
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musicController.AllowTrackControl.Value = false;
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globalTrackFadeDelegate?.Cancel();
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// cross-fade if global track is playing something
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if (musicController.IsPlaying)
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{
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var globalTrack = musicController.CurrentTrack;
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globalTrack.VolumeTo(0, track_fade_duration, Easing.OutCubic);
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globalTrackFadeDelegate = Scheduler.AddDelayed(() =>
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{
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musicController.Stop();
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globalTrack.VolumeTo(1);
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}, track_fade_duration);
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}
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bgm.VolumeTo(0)
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.VolumeTo(1, track_fade_duration, Easing.InCubic);
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bgm.Looping = true;
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bgm.Start();
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}
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else
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{
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globalTrackFadeDelegate?.Cancel();
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bgm.Stop();
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bgm.Reset();
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// return control of music to player and reset volume
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musicController.AllowTrackControl.Value = true;
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musicController.CurrentTrack.Volume.Value = 1;
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musicController.EnsurePlayingSomething();
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}
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}
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}
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}
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