StanR
40b3ce0ade
Clean up comments
2021-12-21 14:03:24 +03:00
StanR
cca02a8016
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
StanR
2f2006715e
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
Dean Herbert
9f688f6291
Stop persisting Skill
s in DifficultyAttributes
2021-11-21 12:15:32 +09:00
Dean Herbert
fd0cae2bfb
Merge branch 'master' into difficulty-attribute-helpers
2021-11-17 20:49:31 +09:00
Dan Balasescu
815179f713
Use consts for attribute IDs
2021-11-17 20:31:18 +09:00
Dean Herbert
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00
Dean Herbert
62d670a3ca
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
Dan Balasescu
c8a01c35f7
Remove extra members from FromDatabaseAttributes
2021-11-15 18:11:07 +09:00
Dan Balasescu
0cfd6fdf04
Add to/from database mapping functions to difficulty attributes
2021-11-15 16:06:50 +09:00
Dan Balasescu
907499f73a
Add json properties to difficulty attributes
2021-11-15 16:06:29 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
smoogipoo
e30e5bd214
Remove int casts in other calculators
2021-10-10 16:23:35 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
smoogipoo
5820a71652
Fix mania difficulty calculator crashing
2021-10-01 19:57:45 +09:00
Xexxar
176b3e7533
changed decay system to allow for customizing the currentStrain
2021-08-16 22:14:29 +00:00
Bartłomiej Dach
fb5d25405e
Replace calls to obsoleted GetOrDefault()
extension
2021-07-18 21:52:16 +02:00
Dan Balasescu
35d5632355
Merge pull request #13378 from Syriiin/diffcalc/refactor/auto-properties
...
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-10 18:42:11 +09:00
Dean Herbert
85abee5fc7
Remove difficulty calculator exceptions
...
I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
2021-06-09 14:33:35 +09:00
Dean Herbert
d0e9f8ef90
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
Samuel Cattini-Schultz
f1bef989b7
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-08 19:43:59 +10:00
Samuel Cattini-Schultz
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
Samuel Cattini-Schultz
85d2b1232a
Refactor to abstract out strain logic into StrainSkill class
...
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
5b2dcea8a8
Refactor to encapsulate strain logic into Skill class
...
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
smoogipoo
8438fce764
Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay
2021-03-26 11:47:38 +09:00
Samuel Cattini-Schultz
66643a97b0
Add a list of mods to Skill class
...
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
Samuel Cattini-Schultz
442347df8e
Fix clockrate adjusted difficulty calculations bug in strain decay
...
When starting a new section, the starting strain value was calculated using the unadjusted timing value, meaning decay curves were essentially being stretched or squashed according to the clockrate.
This caused incorrect strain peaks for any section where the peak occurs at the start of the section (none of the objects in the section added enough strain after decay to exceed the starting strain).
This bug caused star ratings with clockrates above 1 to be lower than they should and below 1 to be higher than they should.
2021-02-20 20:23:49 +11:00
smoogipoo
26dffbfd3b
Replicate hit window calculation
2020-10-14 20:40:39 +09:00
smoogipoo
3e6ed6c9ff
Add support for dual stages (keycoop) and score multiplier
2020-10-14 17:53:28 +09:00
smoogipoo
306d876d22
Replicate stable's unstable sort
2020-10-09 21:50:20 +09:00
smoogipoo
5017c92fe8
Combine mania skills
2020-10-09 21:47:34 +09:00
Lucas A
abd395a030
Remove unecessary using references.
2020-10-02 19:41:24 +02:00
Lucas A
0163688a17
Remove IBeatmap from PerformanceCalculator.
2020-10-02 19:24:30 +02:00
smoogipoo
85bda29b71
Add mania max combo attribute
2020-08-28 19:16:24 +09:00
smoogipoo
1865cd0762
Fix possible exceptions in performance calculators
2020-05-18 15:10:59 +09:00
Huo Yaoyuan
ddb2cfc46d
Use GetEndTime in Taiko and Mania
2019-12-14 18:16:13 +08:00
Huo Yaoyuan
9ddfdab27a
Remove meaningless Convert calls.
2019-12-03 20:47:00 +08:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
smoogipoo
4c150839c0
Fix potential diffcalc hitwindow nullref
2019-09-02 17:38:58 +09:00
HoLLy
7e9f5a0939
Add Skills to DifficultyAttributes
2019-05-29 11:22:51 +02:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
d6a2fe6891
Remove excess newline
2019-02-20 10:29:08 +09:00
smoogipoo
4efc03cdf0
Add beatmap argument + fix crashes
2019-02-19 17:56:38 +09:00
smoogipoo
5457097342
Update with PopulateAttributes() removal
2019-02-19 17:48:00 +09:00
smoogipoo
bf17826363
Fix post-merge errors
2019-02-19 16:30:29 +09:00
smoogipoo
9cce9ce97c
Consider aggregate peaks
2019-02-18 15:00:32 +09:00
smoogipoo
68725dc005
Implement new difficulty calculator for Rulesets.Mania
2019-02-18 15:00:20 +09:00
smoogipoo
a8faa942a6
Implement new difficulty calculator structure
2019-02-18 14:49:43 +09:00
HoLLy
ae9d5f999c
Use correct DifficultyAttributes where possible
2019-02-06 21:28:42 +01:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00