Dean Herbert
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
smoogipoo
1b279d383f
Use GetAsync on all textures
2018-08-27 17:26:44 +09:00
Dean Herbert
5364a6148a
Use ToUpperInvariant
2018-07-24 14:42:06 +02:00
Dean Herbert
ab9340f4be
Fix usage of culture local ToUpper causing incorrect display on Turkish machines
...
Closes #3098 .
2018-07-24 11:37:43 +02:00
Dean Herbert
6698f320fb
Merge branch 'master' into download-button-state
2018-07-13 22:05:26 +09:00
Dean Herbert
159b26509b
Improve visuals of difficulty icons
2018-07-13 17:15:06 +09:00
naoey
2a0b1f3615
Update direct panel download button for new design
...
- Add a download failed event to BeatmapManager
- Make DownloadButton aware of all 3 possible download states
- Change button appearance based on each state
2018-07-03 20:18:09 +05:30
Dean Herbert
ecc0f5e575
Use Any() instead of Count()
2018-06-08 20:54:09 +09:00
Dean Herbert
064e8190be
Add basic documentation
2018-06-08 20:53:58 +09:00
DrabWeb
7819be7957
Remove unused using.
2018-06-06 03:28:07 -03:00
DrabWeb
188272e15d
Replace OnAlreadyDownloading with returning a bool from Download.
2018-06-06 03:18:42 -03:00
DrabWeb
80951eae68
Inherit BeatmapSetDownloader from Component.
2018-06-05 18:09:26 -03:00
DrabWeb
d8154f8cad
Fix BeatmapSetInfos with OnlineBeatmapSetID set to null being marked as downloaded.
2018-06-04 21:11:27 -03:00
DrabWeb
01c5060bcf
Move BeatmapSetDownloader to osu.Game.Beatmaps.Drawables
2018-06-04 20:30:54 -03:00
DrabWeb
6781b81336
Cleanup.
2018-05-31 05:48:42 -03:00
DrabWeb
e920b8d577
Add UpdateableBeatmapSetCover.
2018-05-28 19:11:26 -03:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
DrabWeb
506e27a30e
Cleanup.
2018-03-27 17:59:58 -03:00
DrabWeb
eb374c5774
Add beatmap set online status and display it in direct panels and the beatmap set overlay.
2018-03-26 21:04:45 -03:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
78dd975a35
Initial carousel infrastructue changes
2017-12-15 14:36:51 +09:00
Dean Herbert
69653c7f4f
Don't use nested ternary if
2017-12-12 13:07:34 +09:00
Dean Herbert
8dea999908
Order difficulty icons by ruleset
2017-12-11 21:35:47 +09:00
Dean Herbert
b10240d7ef
Handle the case where the selected panel is no longer a valid selection better
2017-12-11 21:31:26 +09:00
Dean Herbert
970e55fc4a
Update difficulty icons on headers to match filtered difficulties
2017-12-11 20:49:27 +09:00
Dean Herbert
f58c554d19
Add per-difficulty filtering support
...
Filters based on selected ruleset
2017-12-11 20:22:10 +09:00
jorolf
22403cac89
Merge branch 'master' of git://github.com/ppy/osu into most-played-beatmaps-section
2017-11-29 23:09:04 +01:00
Dean Herbert
7877f42763
Merge remote-tracking branch 'upstream/master' into new-sounds-and-more
2017-11-27 17:59:24 +09:00
Dean Herbert
f189de437a
Simplify blending assignment
2017-11-27 10:01:44 +09:00
Dean Herbert
9c90d9ca45
Add panel hover effects
2017-11-26 17:21:23 +09:00
Dean Herbert
4067b6129b
Add visual highlighting on song select panel hover
...
Prerequisite for adding hover sound effects. Didn't feel right without this change.
2017-11-26 17:14:13 +09:00
jorolf
a1cc18f98c
Merge branch 'master' into most-played-beatmaps-section
2017-11-24 22:51:11 +01:00
Dean Herbert
4986ad73f7
Merge remote-tracking branch 'upstream/master' into load-optimization
2017-11-23 18:44:17 +09:00
FreezyLemon
2cc2323791
Style changes (removing newline from before second constructor parameter)
2017-11-23 09:12:23 +01:00
jorolf
22348a3d67
Merge branch 'master' of git://github.com/ppy/osu into most-played-beatmaps-section
2017-11-22 21:14:11 +01:00
FreezyLemon
7d428875b8
Changed LoadWrapper back to DelayedLoadWrapper and fixed the implementation (dependent on framework change, delay now in ctor)
2017-11-22 15:46:04 +01:00
FreezyLemon
870807c265
Switched over to the new LoadWrapper class for all delayed loading.
2017-11-21 16:17:33 +01:00
Dean Herbert
2603219350
Load beatmap carousel panels asynchronously
2017-11-21 22:30:09 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
jorolf
fe7f9cccaa
BeatmapSetCover can display other types of covers now
2017-11-19 14:16:00 +01:00
Miterosan
567cd6316c
beatmap can not be null in DifficultyColouredContainer.cs
2017-11-07 23:17:45 +01:00
Miterosan
a15ab785f2
palette can not be null in DifficultyColouredContainer.cs
2017-11-07 23:16:19 +01:00
Miterosan
36ce287b88
panels can not be null in BeatmapSetHeader.cs
2017-11-07 23:15:51 +01:00
Miterosan
0f539d24f0
Localisation can not be null in BeatmapSetHeader.cs
2017-11-07 23:15:21 +01:00
Miterosan
dc317139c9
beatmap can not be null in BeatmapSetHeader.cs
2017-11-07 23:15:02 +01:00
Miterosan
bc94179032
workingbeatmap can not be null in BeatmapBackgroundSprite.cs
2017-11-07 23:14:22 +01:00
Miterosan
d7dee57886
set can not be null in BeatmapSetCover.cs
2017-11-07 23:13:56 +01:00
Miterosan
dd3874daa8
beatmap can not be null in BeatmapPanel.cs
2017-11-07 23:13:32 +01:00
Miterosan
289a1346fc
beatmap can not be null in DifficultyIcon.cs
2017-11-07 23:13:09 +01:00
Miterosan
080c3fabba
BeatmapSet and manager can not be null in BeatmapGroup.cs
2017-11-07 23:10:06 +01:00