Dean Herbert
5260eb76d0
Merge remote-tracking branch 'upstream/master' into mania-judgement
2019-12-27 11:17:47 +09:00
Dean Herbert
66ae97709a
Update ScreenTitle in line with the new web design ( #7350 )
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Update ScreenTitle in line with the new web design
Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-12-27 11:10:46 +09:00
Dean Herbert
183307d636
Use circle instead of CircularContainer
2019-12-27 10:53:20 +09:00
Andrei Zavatski
bd6e603be3
Add icon for profile header
2019-12-27 04:01:33 +03:00
Andrei Zavatski
25f6517fba
Update dependency
2019-12-27 03:53:01 +03:00
Dean Herbert
acef2b50e6
Merge branch 'master' into scrolling-container-origin-adjust
2019-12-27 09:29:06 +09:00
Dean Herbert
39cfe848e9
Improve notification overlay test robustness ( #7368 )
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Improve notification overlay test robustness
2019-12-27 09:28:48 +09:00
Bartłomiej Dach
fd8c5d7706
Improve notification overlay test robustness
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Stress testing one of the notification overlay tests by running it 10000
times on repeat has shown that it is susceptible to intermittent
failures due to races between delays and asserts checking the number of
currently progressing notifications and the actual progress update,
which contains a random generation factor.
Replace step sequences checking for notification completion by waiting
and asserting with explicit until steps that don't terminate unless
there are zero progressing notifications.
2019-12-26 23:01:31 +01:00
Andrei Zavatski
3d7c7a1ced
Fix profile title wasn't in lowercase
2019-12-26 22:39:13 +03:00
Bartłomiej Dach
193e41f878
Add origin adjustment for hitobject lifetime
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Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.
This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00
Bartłomiej Dach
005ec4b373
Demonstrate bug in scrolling container scene
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Modify TestSceneScrollingHitObjects to showcase the effect of origin
choice on object lifetime for all four scrolling directions.
2019-12-26 20:37:06 +01:00
Andrei Zavatski
e360aa4588
Fix TabControl wasn't on top of everything
2019-12-26 22:16:20 +03:00
Andrei Zavatski
a1c91af095
Update layout of every overlay using OverlayHeader
2019-12-26 22:09:06 +03:00
Andrei Zavatski
647c83e6c8
Add ability to not create content for headers
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Rather than creating an empty container
2019-12-26 21:21:15 +03:00
Andrei Zavatski
ca3e8db79f
Merge dependency
2019-12-26 21:03:39 +03:00
Andrei Zavatski
2d32fe08ff
Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay_headers_update
2019-12-26 21:02:14 +03:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain
2019-12-26 23:51:12 +09:00
Dean Herbert
32843ffef5
Merge branch 'master' into fix-hold-note-input
2019-12-26 23:50:53 +09:00
Dean Herbert
033bb15500
Fix early-escape not continuing to results screen ( #7362 )
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Fix early-escape not continuing to results screen
2019-12-26 23:50:21 +09:00
Dean Herbert
3d5561b02e
Separate health and score processing components ( #7358 )
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Separate health and score processing components
2019-12-26 23:48:55 +09:00
mcendu
64381bf4b1
rm unnecessary usings
2019-12-26 22:08:46 +08:00
mcendu
75d1e4cc76
rm TestLegacySkin
2019-12-26 22:06:29 +08:00
mcendu
8ebfe5cfd8
add tests
2019-12-26 21:15:49 +08:00
mcendu
92dd1ade17
Attempt to implement mania-specific sprites
2019-12-26 21:03:21 +08:00
Dean Herbert
2c1a65d90a
Add simple test
2019-12-26 19:37:55 +09:00
Dean Herbert
a4d4efc312
Fix missing comments
2019-12-26 19:33:59 +09:00
Dean Herbert
8d79934d39
Fix nub position getting offset by size changes ( #7359 )
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Fix nub position getting offset by size changes
2019-12-26 19:18:52 +09:00
smoogipoo
00a36c388c
Fix tests
2019-12-26 19:18:39 +09:00
Dean Herbert
a041f32072
Use cleaner solution via cancellation of older schedule
2019-12-26 19:05:32 +09:00
Dean Herbert
74d875a2e0
Give empty archives a hash based on archive name to avoid duplicate imports
2019-12-26 18:44:50 +09:00
Dan Balasescu
f005784070
Merge pull request #7360 from huoyaoyuan/mod-typo
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Fix name typo of OsuModObjectScaleTween
2019-12-26 18:29:10 +09:00
smoogipoo
8903f286ef
Fix escape not continuing to results screen
2019-12-26 18:27:48 +09:00
smoogipoo
d45556eb6a
Remove whitespace
2019-12-26 17:57:16 +09:00
smoogipoo
35f64d9aae
More comments
2019-12-26 17:54:31 +09:00
smoogipoo
7ee0370d23
Add some tests
2019-12-26 17:48:46 +09:00
smoogipoo
f5dbd57d55
Refactor drain calculation for resiliency
2019-12-26 17:36:40 +09:00
smoogipoo
662ec2d812
Refactor gameplay-time drain limitation
2019-12-26 15:46:07 +09:00
smoogipoo
429272b864
Clean up + document taiko health processor
2019-12-26 15:28:30 +09:00
Huo Yaoyuan
9a013acb26
Fix name typo of OsuModObjectScaleTween
2019-12-26 14:25:41 +08:00
smoogipoo
96a4f9ae53
Fix nub position getting offset by size changes
2019-12-26 15:14:19 +09:00
smoogipoo
e0c1072ab2
Add xmldocs
2019-12-26 15:01:19 +09:00
smoogipoo
eba6371526
Re-implement taiko's accumulating health processor
2019-12-26 15:01:19 +09:00
smoogipoo
3b07c3913d
Add perfect and ok values, move to base Judgement
2019-12-26 15:00:59 +09:00
smoogipoo
0454c5022d
Fix some maps potentially starting with 0 health
2019-12-26 15:00:59 +09:00
smoogipoo
90a0569660
Tweak drain values
2019-12-26 15:00:58 +09:00
smoogipoo
522847987b
Implement break/gameplay start times
2019-12-26 15:00:58 +09:00
smoogipoo
b348abcd07
Only drain health in non-break times
2019-12-26 14:59:49 +09:00
smoogipoo
977fb3d1bf
Make processors and break overlay frame-stable
2019-12-26 14:59:49 +09:00
smoogipoo
85c44b5a5a
Disable list additions during gameplay
2019-12-26 14:59:49 +09:00
smoogipoo
bd74d086fb
Remove adjustment factor
2019-12-26 14:59:49 +09:00