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h1or4dme8
/
osu-lazer
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59,640
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ba753a8aaccfdecb00a3729ed89b864eaf3ec044
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9 Commits
Update parameter discards
Dean Herbert
·
2022-06-24 21:26:19 +09:00
31a447fda0
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Use perfect osu!(stable) strong scale value
Co-authored-by: Dean Herbert <
pe@ppy.sh
>
Salman Ahmed
·
2022-04-05 03:04:53 +03:00
117d81d84f
Adjust taiko hit objects sizes to match osu!(stable)
Salman Ahmed
·
2022-04-02 23:47:20 +03:00
01b10e68d2
Move taiko
Type
to
Hit
and localise all bind handling
Dean Herbert
·
2021-05-26 13:40:36 +09:00
cbad7bb7f0
Avoid bindable feedback causing overwrites
Dean Herbert
·
2021-05-26 13:24:22 +09:00
912748b428
Run all type and sample mutations through standardising methods
Dean Herbert
·
2021-05-23 20:22:48 +09:00
dc322d1c63
Apply same logic changes to
IsStrong
status
Dean Herbert
·
2021-05-21 16:15:27 +09:00
7bc8a4bb5f
Rename TaikoStrong{-> able}HitObject
Bartłomiej Dach
·
2020-12-14 21:46:02 +01:00
5af1ac1b53