* Prevent Taiko difficulty crash if a map only contains 0-strains * Add second check for safety This is accessing a different array of strains. I'd rather be safe than sorry. * Add guard in PP too * Make `MarginOfError` a const
deltatimenormaliser
* additions * review fixes * Formatting * comments + review * fix * fix renaming and namespace * balancing + round --------- Co-authored-by: tsunyoku <tsunyoku@gmail.com> Co-authored-by: StanR <hi@stanr.info>
double.PositiveInfinity
Interval
IntervalGroupedHitObjects
Precision.DefinitelyBigger
Rhythm
* implement bell curve into diffcalcutils * remove unneeded attributes * implement new rhythm skill * change dho variables * update dho rhythm * interval interface * implement rhythmevaluator * evenhitobjects * evenpatterns * evenrhythm * change attribute ordering * initial balancing * change naming to Same instead of Even * remove attribute bump for display * Fix diffcalc tests --------- Co-authored-by: StanR <hi@stanr.info>