Thomas Müller
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87bcd526f3
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Get rid of raw AddDelay calls within osu.Game
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2017-07-17 16:51:21 +03:00 |
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Thomas Müller
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032e9df67b
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ApplyDelay -> AddDelay
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2017-07-16 17:47:29 +03:00 |
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Thomas Müller
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71105bb9ee
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Delay -> ApplyDelay; DelayReset -> ResetDelay
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2017-07-16 14:06:46 +03:00 |
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Thomas Müller
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a5e610a7ba
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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
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2017-07-14 19:18:12 +03:00 |
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Dean Herbert
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de46f3ab07
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Remove all unnecessary parenthesis where object initialisers are used
Enforces at CI.
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2017-07-13 15:11:33 +09:00 |
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paparony03
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62dee59672
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Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
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2017-06-20 15:54:23 +10:00 |
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Dean Herbert
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f7dc7e9bb9
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Update references.
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2017-03-28 21:26:20 +09:00 |
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Dean Herbert
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54e1b24fe9
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Enforce readonly private members where possible.
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2017-03-23 13:50:08 +09:00 |
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Dean Herbert
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d7497330b2
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Reduce warning/suggestion count to zero.
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2017-03-09 15:52:40 +09:00 |
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Dean Herbert
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0cad5d7d41
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Fix most warnings.
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2017-03-07 13:05:57 +09:00 |
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Thomas Müller
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1585ae842a
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Update framework
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2017-02-26 11:22:58 +09:00 |
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Thomas Müller
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a5dfa7ab06
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Remove unnecessary using statements
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2017-02-23 21:38:10 +01:00 |
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Dean Herbert
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67105e6dfd
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Replace all usage of SpriteText with OsuSpriteText.
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2017-02-15 21:37:43 +09:00 |
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Dean Herbert
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e32ccb6153
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Move scene graph init to ctors.
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2017-02-12 19:39:54 +09:00 |
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Dean Herbert
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ac548dc9ec
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Rework notifications to be more flexible.
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2017-02-12 14:50:42 +09:00 |
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Dean Herbert
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398ac6f459
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Add assert to ensure complete is only called once.
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2017-02-10 16:58:40 +09:00 |
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Dean Herbert
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8ec927899f
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Implement notifications.
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2017-02-10 16:30:23 +09:00 |
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