smoogipooo
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61090d918c
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Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
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2017-04-20 15:26:42 +09:00 |
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Dean Herbert
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2d5f0f6b76
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Fix off-by-one counts.
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2017-04-20 11:23:40 +09:00 |
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Dean Herbert
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a47870b376
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Apply Ruleset to Scores. Reduce complexity of score creation.
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2017-04-20 11:16:08 +09:00 |
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Dean Herbert
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6cf026e5c1
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Remove OsuScore and change the way statistics are stored (dynamic dictionary).
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2017-04-20 11:03:11 +09:00 |
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Dean Herbert
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3b95fbab7d
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Add score statistic tracking (osu!).
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2017-04-19 16:29:27 +09:00 |
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Dean Herbert
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662544e04f
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Merge branch 'master' into results-screen
# Conflicts:
# osu.Game/Rulesets/Replays/Replay.cs
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2017-04-19 16:25:31 +09:00 |
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Dean Herbert
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cef6a014d5
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Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
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2017-04-18 22:31:52 +09:00 |
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Dean Herbert
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705e66c7a1
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Fix spinners becoming wonky.
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2017-04-18 22:29:58 +09:00 |
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Dean Herbert
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a0d9c14526
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Add temporary means of getting the user which is responsible for a resulting play.
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2017-04-18 22:22:14 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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