smoogipoo
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6301111fa3
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Remove ClockToProcess, always process underlying clock
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2021-04-16 20:17:21 +09:00 |
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Dean Herbert
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9cfb81589e
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Use bindable flow instead
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2020-10-27 14:10:12 +09:00 |
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Dean Herbert
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e3eaba7b2c
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Move ISampleDisabler implementation to Player and FrameStabilityContainer
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2020-10-14 19:39:48 +09:00 |
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Dean Herbert
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e4710f82ec
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Fix sample disabled status not being updated correctly from seek state
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2020-10-05 14:27:51 +09:00 |
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Bartłomiej Dach
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6f2b991b32
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Ensure true gameplay rate is finite when paused externally
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2020-10-04 14:54:51 +02:00 |
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Dean Herbert
|
7f579850dd
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Merge branch 'master' into fix-editor-silence-on-seek
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2020-09-30 17:03:23 +09:00 |
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Dean Herbert
|
d6f3beffb6
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Use existing bindable flow instead
|
2020-09-29 12:50:17 +09:00 |
|
Dean Herbert
|
4f0c0ea5f9
|
Fix hit samples playing while paused / seeking in the editor
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2020-09-28 18:17:47 +09:00 |
|
Dean Herbert
|
3f788da06d
|
Fix SPM changing incorrectly with playback rate changes
|
2020-09-21 19:39:54 +09:00 |
|
Dean Herbert
|
ce223a2bd8
|
Silence hit sounds while seeking
|
2020-05-21 11:08:06 +09:00 |
|
Dean Herbert
|
eee5902851
|
Merge remote-tracking branch 'upstream/master' into lead-in-fixes
|
2019-11-15 14:05:31 +09:00 |
|
Dean Herbert
|
77947e8309
|
Fix rewind tests failing
|
2019-09-17 22:33:27 +09:00 |
|
Dean Herbert
|
e03a664970
|
Fix lead-in logic to match stable
Also adds storyboard event priority support.
|
2019-05-31 15:51:19 +09:00 |
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smoogipoo
|
0bd35ab7bb
|
Turn on warnings, resolve issues
|
2019-04-25 17:36:17 +09:00 |
|
Dean Herbert
|
b4d785c76c
|
Don't update gameplay loop while paused
|
2019-03-26 13:36:17 +09:00 |
|
Dean Herbert
|
76ce3954a0
|
Rename PauseContainer
|
2019-03-05 19:30:55 +09:00 |
|
Dan Balasescu
|
fafc80818c
|
Fix typo
Co-Authored-By: peppy <pe@ppy.sh>
|
2019-03-05 18:50:46 +09:00 |
|
Dean Herbert
|
4e33a98dbc
|
Move gameplay clock to own class
|
2019-03-05 13:53:47 +09:00 |
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