Dean Herbert
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50bd80cb0c
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Update and standardise license headers.
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2017-02-07 14:27:41 +09:00 |
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Dean Herbert
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16a01abc4d
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Merge remote-tracking branch 'upstream/master' into options-refactor
# Conflicts:
# osu.Game/Beatmaps/Drawables/BeatmapPanel.cs
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/KeyCounter.cs
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2017-02-03 13:16:07 +09:00 |
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Dean Herbert
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aec84ae725
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Fix laggy animations, incorrect hiding logic.
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2017-02-02 19:24:14 +09:00 |
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Dean Herbert
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6b66ecc131
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Global shadows and more sane font size setting.
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2017-01-31 18:53:52 +09:00 |
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Dean Herbert
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2ed5cf7c91
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Hook up icons better.
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2017-01-30 13:35:40 +09:00 |
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Drew DeVault
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fa007e632d
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Refactor colors to palette based design
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2017-01-12 16:38:27 -05:00 |
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Drew DeVault
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70ecf48ca7
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Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
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2017-01-09 17:20:31 -05:00 |
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Thomas Müller
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b12b82fdd3
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Fix depth values.
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2016-11-29 20:50:12 +01:00 |
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Dean Herbert
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35a02aa972
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Fade in headers but not difficulties by default.
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2016-11-25 12:48:41 +09:00 |
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Dean Herbert
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12c74b1b0b
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Don't set hidden; make it based on alpha value.
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2016-11-25 12:47:58 +09:00 |
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Dean Herbert
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ece3bc0e01
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Refactor BeatmapInfoWedge to be async.
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2016-11-24 13:48:48 +09:00 |
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Dean Herbert
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611619fd9c
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Fix some namespaces.
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2016-11-23 12:00:17 +09:00 |
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