Poliwrath
edc15c965c
Update osu.Game/Screens/Menu/IntroSequence.cs
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-08-26 12:52:39 -04:00
Dean Herbert
f65991f31f
Revert some usages based on review feedback
2020-08-26 23:28:58 +09:00
Dean Herbert
b51db90147
Merge branch 'master' into beatmap-track-rework
2020-08-26 23:20:56 +09:00
smoogipoo
1db836e9e0
Merge branch 'master' into hold-note-lighting
2020-08-26 20:22:07 +09:00
smoogipoo
c0c67c11b1
Add parsing for hold note light/scale
2020-08-26 20:21:41 +09:00
Poliwrath
97637bc747
remove new.ppy.sh from MessageFormatter
2020-08-26 02:50:02 -04:00
Poliwrath
c50e495e03
fix lingering small ring in circles! intro
2020-08-26 02:49:55 -04:00
smoogipoo
d057f5f4bc
Implement mania "KeysUnderNotes" skin config
2020-08-26 15:37:16 +09:00
Bartłomiej Dach
f09f882cc7
Add component for displaying simple statistics on result screen
2020-08-25 22:51:40 +02:00
Dean Herbert
007d878a19
Merge branch 'master' into fix-slider-path-placement-length-limit
2020-08-25 20:59:23 +09:00
Dean Herbert
127330b8f9
Add 1ms lenience to avoid potential precision issues
2020-08-25 20:57:31 +09:00
smoogipoo
8dde512657
Merge branch 'master' into skin-colour-fix-2
2020-08-25 19:39:01 +09:00
Dean Herbert
6c7475f085
Fix snapped distances potentially exceeding the source distance
...
This results in slider placement including "excess" length, where the
curve is not applied to the placed path. This is generally not what we
want.
I considered adding a bool parameter (or enum) to change the
floor/rounding mode, but on further examination I think this is what we
always expect from this function.
2020-08-25 18:58:01 +09:00
smoogipoo
7a70d06342
Add support for custom LightingN paths
2020-08-25 15:35:37 +09:00
smoogipoo
ab8d9be095
Move out into a separate method
2020-08-25 15:16:41 +09:00
Bartłomiej Dach
29b4d98aac
Show retry/fail graph when either list is present
2020-08-24 20:41:50 +02:00
Bartłomiej Dach
cc6ae8e3bd
Fix crash if only one count list is received from API
2020-08-24 20:41:31 +02:00
Dean Herbert
dca307e933
Use beatmap directly in ReadyButton
2020-08-24 13:02:39 +09:00
Craftplacer
8f9e090f4c
Remove Indent
2020-08-23 15:39:48 +02:00
Craftplacer
492be0e016
Fix formatting
2020-08-23 15:23:10 +02:00
Craftplacer
e6646b9877
Resolve review comments
2020-08-23 15:08:02 +02:00
Dean Herbert
122265ff0e
Revert non-track usage
2020-08-22 19:47:08 +09:00
Dean Herbert
db52260427
Rename and clarify comment regarding "previous" track disposal
2020-08-22 19:44:54 +09:00
Dean Herbert
b72f06fef6
Centralise and clarify LoadTrack documentation
2020-08-22 19:42:34 +09:00
Keijia
b5b2e523ad
change switch cases
2020-08-22 12:10:31 +03:00
Keijia
0b6185cd14
add "hp" filter keyword
2020-08-22 01:09:35 +03:00
smoogipoo
08078b9513
Rename method to remove "InitialColour" namings
2020-08-22 00:56:29 +09:00
smoogipoo
f89b6f4465
Add xmldocs
2020-08-22 00:52:53 +09:00
smoogipoo
2424fa0802
Add helper methods
2020-08-22 00:15:58 +09:00
smoogipoo
88d50b6c47
Remove alpha mangling from LegacyDecoder
2020-08-22 00:15:37 +09:00
Dean Herbert
f63d1ba612
Remove stray call to LoadTrack that was forgotten
2020-08-21 18:52:53 +09:00
Dean Herbert
308d9f5967
Ensure locally executed methods are always loaded before propagation
2020-08-21 18:43:58 +09:00
Dean Herbert
1edafc39ba
Fix intro welcome playing double due to missing conditional
2020-08-21 18:33:24 +09:00
Dean Herbert
d4a7e8cee8
Merge branch 'fix-double-storyboard-sample-dispose-crash' into beatmap-track-rework
2020-08-21 18:28:31 +09:00
Dean Herbert
69cb9f3091
Fix potential crash if disposing a DrawableStoryboardSample twice
2020-08-21 18:19:47 +09:00
Dean Herbert
a47b8222b5
Restore multiplayer to use beatmap track
2020-08-21 17:11:29 +09:00
Dean Herbert
70697cf1a0
Restore remaining editor components to use Beatmap.Track
2020-08-21 17:11:29 +09:00
Dean Herbert
3b03116179
Remove unnecessary using statement
2020-08-21 16:45:59 +09:00
Dean Herbert
0ae460fb8f
Avoid beatmap load call in IntroScreen
2020-08-21 15:50:14 +09:00
Dean Herbert
f7e4feee34
Update remaining Player components to use WorkingBeatmap again
2020-08-21 15:25:57 +09:00
Dean Herbert
d2c2e8bbe8
Revert some more usage of MusicController back to WorkingBeatmap
2020-08-21 15:17:21 +09:00
Dean Herbert
0b0ff62647
Switch timeline to use track directly from beatmap again
2020-08-21 14:49:34 +09:00
Dean Herbert
526f06be4c
Add back track loaded bool in WorkingBeatmap
2020-08-21 13:53:37 +09:00
Dean Herbert
357fb3a10e
Merge branch 'master' into beatmap-track-rework
2020-08-21 12:53:09 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
...
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Dean Herbert
1badc584f6
Update textbox event names
2020-08-19 22:10:58 +09:00
Dean Herbert
4397be60e2
Update framework
2020-08-19 21:58:02 +09:00
Dean Herbert
33e9e518e3
Merge pull request #9911 from Game4all/fix-toolbar-visibility
...
Fix toolbar not respecting current overlay activation mode
2020-08-19 19:49:55 +09:00
Dean Herbert
3eac81eb52
Merge pull request #9891 from smoogipoo/mania-mod-invert
2020-08-19 19:12:02 +09:00
Dean Herbert
5737a52fd0
Merge branch 'master' into fix-toolbar-visibility
2020-08-19 19:08:41 +09:00