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mirror of https://github.com/ppy/osu.git synced 2025-03-25 13:37:30 +08:00

19735 Commits

Author SHA1 Message Date
Poliwrath
edc15c965c
Update osu.Game/Screens/Menu/IntroSequence.cs
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-08-26 12:52:39 -04:00
Dean Herbert
f65991f31f Revert some usages based on review feedback 2020-08-26 23:28:58 +09:00
Dean Herbert
b51db90147 Merge branch 'master' into beatmap-track-rework 2020-08-26 23:20:56 +09:00
smoogipoo
1db836e9e0 Merge branch 'master' into hold-note-lighting 2020-08-26 20:22:07 +09:00
smoogipoo
c0c67c11b1 Add parsing for hold note light/scale 2020-08-26 20:21:41 +09:00
Poliwrath
97637bc747 remove new.ppy.sh from MessageFormatter 2020-08-26 02:50:02 -04:00
Poliwrath
c50e495e03 fix lingering small ring in circles! intro 2020-08-26 02:49:55 -04:00
smoogipoo
d057f5f4bc Implement mania "KeysUnderNotes" skin config 2020-08-26 15:37:16 +09:00
Bartłomiej Dach
f09f882cc7 Add component for displaying simple statistics on result screen 2020-08-25 22:51:40 +02:00
Dean Herbert
007d878a19
Merge branch 'master' into fix-slider-path-placement-length-limit 2020-08-25 20:59:23 +09:00
Dean Herbert
127330b8f9 Add 1ms lenience to avoid potential precision issues 2020-08-25 20:57:31 +09:00
smoogipoo
8dde512657 Merge branch 'master' into skin-colour-fix-2 2020-08-25 19:39:01 +09:00
Dean Herbert
6c7475f085 Fix snapped distances potentially exceeding the source distance
This results in slider placement including "excess" length, where the
curve is not applied to the placed path. This is generally not what we
want.

I considered adding a bool parameter (or enum) to change the
floor/rounding mode, but on further examination I think this is what we
always expect from this function.
2020-08-25 18:58:01 +09:00
smoogipoo
7a70d06342 Add support for custom LightingN paths 2020-08-25 15:35:37 +09:00
smoogipoo
ab8d9be095 Move out into a separate method 2020-08-25 15:16:41 +09:00
Bartłomiej Dach
29b4d98aac Show retry/fail graph when either list is present 2020-08-24 20:41:50 +02:00
Bartłomiej Dach
cc6ae8e3bd Fix crash if only one count list is received from API 2020-08-24 20:41:31 +02:00
Dean Herbert
dca307e933 Use beatmap directly in ReadyButton 2020-08-24 13:02:39 +09:00
Craftplacer
8f9e090f4c Remove Indent 2020-08-23 15:39:48 +02:00
Craftplacer
492be0e016 Fix formatting 2020-08-23 15:23:10 +02:00
Craftplacer
e6646b9877 Resolve review comments 2020-08-23 15:08:02 +02:00
Dean Herbert
122265ff0e Revert non-track usage 2020-08-22 19:47:08 +09:00
Dean Herbert
db52260427 Rename and clarify comment regarding "previous" track disposal 2020-08-22 19:44:54 +09:00
Dean Herbert
b72f06fef6 Centralise and clarify LoadTrack documentation 2020-08-22 19:42:34 +09:00
Keijia
b5b2e523ad change switch cases 2020-08-22 12:10:31 +03:00
Keijia
0b6185cd14 add "hp" filter keyword 2020-08-22 01:09:35 +03:00
smoogipoo
08078b9513 Rename method to remove "InitialColour" namings 2020-08-22 00:56:29 +09:00
smoogipoo
f89b6f4465 Add xmldocs 2020-08-22 00:52:53 +09:00
smoogipoo
2424fa0802 Add helper methods 2020-08-22 00:15:58 +09:00
smoogipoo
88d50b6c47 Remove alpha mangling from LegacyDecoder 2020-08-22 00:15:37 +09:00
Dean Herbert
f63d1ba612 Remove stray call to LoadTrack that was forgotten 2020-08-21 18:52:53 +09:00
Dean Herbert
308d9f5967 Ensure locally executed methods are always loaded before propagation 2020-08-21 18:43:58 +09:00
Dean Herbert
1edafc39ba Fix intro welcome playing double due to missing conditional 2020-08-21 18:33:24 +09:00
Dean Herbert
d4a7e8cee8 Merge branch 'fix-double-storyboard-sample-dispose-crash' into beatmap-track-rework 2020-08-21 18:28:31 +09:00
Dean Herbert
69cb9f3091 Fix potential crash if disposing a DrawableStoryboardSample twice 2020-08-21 18:19:47 +09:00
Dean Herbert
a47b8222b5 Restore multiplayer to use beatmap track 2020-08-21 17:11:29 +09:00
Dean Herbert
70697cf1a0 Restore remaining editor components to use Beatmap.Track 2020-08-21 17:11:29 +09:00
Dean Herbert
3b03116179 Remove unnecessary using statement 2020-08-21 16:45:59 +09:00
Dean Herbert
0ae460fb8f Avoid beatmap load call in IntroScreen 2020-08-21 15:50:14 +09:00
Dean Herbert
f7e4feee34 Update remaining Player components to use WorkingBeatmap again 2020-08-21 15:25:57 +09:00
Dean Herbert
d2c2e8bbe8 Revert some more usage of MusicController back to WorkingBeatmap 2020-08-21 15:17:21 +09:00
Dean Herbert
0b0ff62647 Switch timeline to use track directly from beatmap again 2020-08-21 14:49:34 +09:00
Dean Herbert
526f06be4c Add back track loaded bool in WorkingBeatmap 2020-08-21 13:53:37 +09:00
Dean Herbert
357fb3a10e Merge branch 'master' into beatmap-track-rework 2020-08-21 12:53:09 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Dean Herbert
1badc584f6 Update textbox event names 2020-08-19 22:10:58 +09:00
Dean Herbert
4397be60e2 Update framework 2020-08-19 21:58:02 +09:00
Dean Herbert
33e9e518e3
Merge pull request #9911 from Game4all/fix-toolbar-visibility
Fix toolbar not respecting current overlay activation mode
2020-08-19 19:49:55 +09:00
Dean Herbert
3eac81eb52
Merge pull request #9891 from smoogipoo/mania-mod-invert 2020-08-19 19:12:02 +09:00
Dean Herbert
5737a52fd0 Merge branch 'master' into fix-toolbar-visibility 2020-08-19 19:08:41 +09:00