Dean Herbert
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028e941ab2
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Major rsefinements to taiko drawable classes.
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2017-04-05 10:01:40 +09:00 |
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Dean Herbert
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aebd953980
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Merge branch 'master' into taiko_barlines
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2017-04-03 20:43:15 +09:00 |
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smoogipooo
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d7ed392f27
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Add a velocity multiplier to taiko hit objects.
This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one.
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2017-04-03 17:19:46 +09:00 |
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smoogipooo
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e7b55f9bea
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Fix bar line pre empt time calculation.
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2017-04-03 14:49:26 +09:00 |
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smoogipooo
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74bd427997
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Remove SliderVelocityAt, compute it manually inside hit objects.
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2017-04-03 14:12:15 +09:00 |
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smoogipooo
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efa7e5cb7d
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Adjust radius.
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2017-03-28 17:14:06 +09:00 |
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smoogipooo
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adf2550811
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Base playfield height + hit target offset on hit object height.
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2017-03-28 17:13:05 +09:00 |
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smoogipooo
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4c7e523d18
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Rename Accented to Strong.
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2017-03-28 10:02:41 +09:00 |
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smoogipooo
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afdb719c60
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Rename finisher -> accented.
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2017-03-24 11:09:01 +09:00 |
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smoogipooo
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768bc2bb5f
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Make TaikoHitObject store whether the hit object is a finisher.
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2017-03-23 19:14:21 +09:00 |
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smoogipooo
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db8bf8a78f
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Add Hit class, make TaikoHitObject abstract.
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2017-03-23 11:21:45 +09:00 |
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Dean Herbert
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73ffbf8142
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Remove unnecessary using.
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2017-03-19 11:52:16 +09:00 |
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smoogipooo
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4b3308fd1d
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Remove TaikoHitObject Type, we won't be using this going forward.
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2017-03-18 18:40:26 +09:00 |
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smoogipooo
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b399c6adbb
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Implement TaikoHitObject.
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2017-03-17 13:38:48 +09:00 |
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smoogipooo
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28240fb3b5
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Rename TaikoBaseHit -> TaikoHitObject.
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2017-03-17 13:33:48 +09:00 |
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