Andrey Zavadskiy
e51fdd3c86
Added container whose visibility will be changable
2017-04-03 11:41:17 +03:00
smoogipooo
a32eb66538
Fix missing speed multiplier + split onto multiple lines.
2017-04-03 17:31:08 +09:00
smoogipooo
0c57299066
Rewrite drum roll -> hit conversion to match osu-stable.
2017-04-03 17:30:49 +09:00
smoogipooo
d7ed392f27
Add a velocity multiplier to taiko hit objects.
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This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one.
2017-04-03 17:19:46 +09:00
Andrey Zavadskiy
8d28c54ff3
Merge remote-tracking branch 'refs/remotes/ppy/master' into hud_visibility
2017-04-03 11:07:14 +03:00
smoogipooo
aad8851460
Define TickRate to adjust rate of ticks externally, removing todo.
2017-04-03 15:32:38 +09:00
smoogipooo
293ea6fbd7
Fix up beatmap converter error.
2017-04-03 15:24:30 +09:00
smoogipooo
63ca68793e
Merge remote-tracking branch 'origin/master' into fix_slider_velocities
2017-04-03 15:23:02 +09:00
Dan Balasescu
9ba230aa58
Merge branch 'master' into taiko_barlines
2017-04-03 15:15:29 +09:00
Dean Herbert
c005cf82c1
Merge pull request #587 from smoogipooo/fix_slider_velocities
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Fix slider velocities
2017-04-03 15:13:37 +09:00
Dean Herbert
8fb92e6754
Merge pull request #586 from smoogipooo/taiko-fixes
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Taiko fixes
2017-04-03 15:09:51 +09:00
Dean Herbert
c539e514f5
Merge branch 'master' into fix_slider_velocities
2017-04-03 15:08:54 +09:00
smoogipooo
a03cffab58
No need to compute end time manually anymore.
2017-04-03 15:05:12 +09:00
smoogipooo
774e15b89d
Set RequiredHits at conversion time to remove HitMultiplier.
2017-04-03 15:02:21 +09:00
smoogipooo
e7b55f9bea
Fix bar line pre empt time calculation.
2017-04-03 14:49:26 +09:00
Dean Herbert
6043c4787b
Merge branch 'master' into taiko-fixes
2017-04-03 14:47:43 +09:00
smoogipooo
759869f551
Merge branch 'fix_slider_velocities' into taiko_barlines
2017-04-03 14:47:40 +09:00
Dean Herbert
486e14e0f6
Merge pull request #570 from smoogipooo/taiko-drawable-generation
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Taiko drawable generation
2017-04-03 14:45:51 +09:00
smoogipooo
ebbf381cd6
Fix kiai not working during gameplay.
2017-04-03 14:40:12 +09:00
smoogipooo
6e612bbefc
Reduce complexity of instantiating circle pieces in hits.
2017-04-03 14:39:56 +09:00
smoogipooo
ef992b03bf
Merge remote-tracking branch 'origin/master' into taiko-fixes
2017-04-03 14:34:47 +09:00
smoogipooo
501d52dd89
Good catch resharper 👍 .
2017-04-03 14:28:28 +09:00
smoogipooo
6a3601efdc
Fix post-merge errors.
2017-04-03 14:22:22 +09:00
smoogipooo
27132958c8
Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
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Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-03 14:19:31 +09:00
smoogipooo
74bd427997
Remove SliderVelocityAt, compute it manually inside hit objects.
2017-04-03 14:12:15 +09:00
Dean Herbert
83322dc5cb
Merge branch 'master' into hud_visibility
2017-04-03 11:51:11 +09:00
smoogipooo
ffe4d0ae4a
Remove BeatDistanceAt (does not express distance) and BeatVelocityAt.
2017-04-03 11:48:42 +09:00
smoogipooo
f1b0a12ee3
Rename BPMMultiplierAt -> SpeedMultiplierAt.
2017-04-03 11:48:15 +09:00
Dean Herbert
b8dbc697f0
Merge pull request #564 from smoogipooo/taiko_drumroll_drawing
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Taiko drumroll drawing
2017-04-03 11:18:04 +09:00
Dean Herbert
8ae4d0f7a7
Merge branch 'master' into taiko_drumroll_drawing
2017-04-03 11:10:47 +09:00
smoogipooo
8aa723b6a3
General fixes.
2017-04-03 11:05:15 +09:00
smoogipooo
cd6fdcf029
Rename spinnerRotationRatio -> baseHitMultiplier.
2017-04-03 11:00:59 +09:00
smoogipooo
3920758981
Rename all occurrences of finishers to strong.
2017-04-03 10:59:49 +09:00
smoogipooo
33e10adfa6
Rewrite beatmap conversion to allow converting sliders to normal hits.
2017-04-03 10:54:13 +09:00
smoogipooo
3b672fd842
Lengthen drum rolls as required by conversion.
2017-04-03 10:29:35 +09:00
smoogipooo
b027d0d3b4
Changing duration is wrong, add HitMultiplier.
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I don't know if this is the best way to handle this/if there's a better way, but this seems pretty sane?
This could be expanded on in the future to make swells harder/require more hits with a smaller duration.
2017-04-03 10:28:52 +09:00
smoogipooo
1a66755694
Fix second hit displaying two judgements, move hitobjects above playfield when hit.
2017-04-03 10:20:20 +09:00
smoogipooo
0745098783
Cleanup.
2017-04-03 10:04:13 +09:00
Dan Balasescu
0e52bead75
Merge pull request #582 from peppy/general-fixes
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Update async load usage to new style.
2017-04-03 09:41:29 +09:00
Jorolf
a9baeddaa5
remove unused code
2017-04-02 21:12:49 +02:00
Jorolf
9db3fee4b4
make Screens work
2017-04-02 21:03:33 +02:00
Jorolf
8bc241da3d
make AppVeyor happy again
2017-04-02 18:31:19 +02:00
Jorolf
679829daae
vs17 -> vs15
2017-04-02 18:25:44 +02:00
Jorolf
e835b19d4a
add Tooltips
2017-04-02 18:19:59 +02:00
Andrey Zavadskiy
ed476a79f8
Move posting notification in HudOverlay
2017-04-02 16:18:01 +03:00
Dean Herbert
263374a357
Remove unnecessary using.
2017-04-02 17:11:31 +09:00
Dean Herbert
a7f48e0eda
Update framework.
2017-04-02 17:07:25 +09:00
Dean Herbert
bfa2e68bfb
Container->Wrapper.
2017-04-02 16:17:13 +09:00
Dean Herbert
6f1fff4ee7
Update async load usage to new style.
2017-04-02 15:56:12 +09:00
Andrey Zavadskiy
1ecff1b32c
Fix naming and testcase
2017-04-01 21:50:25 +03:00