Thomas Müller
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0b8e37fb1d
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Improve slider rendering by using a buffered container (with depth attachment) and proper alpha blending.
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2016-11-29 11:14:01 +09:00 |
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Dean Herbert
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9114c9dec4
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Change double to int.
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2016-11-28 22:46:52 +09:00 |
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Dean Herbert
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f224960429
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Update framework.
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2016-11-28 20:09:20 +09:00 |
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Dean Herbert
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ad761eb66a
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Make tracking area larger.
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2016-11-28 19:51:50 +09:00 |
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Dean Herbert
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c7ffd56a10
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Add interactivity to sliders, follow circle etc.
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2016-11-28 19:42:45 +09:00 |
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Dean Herbert
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907e8e83ce
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Delay snaking slightly.
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2016-11-28 18:53:59 +09:00 |
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Dean Herbert
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c376f8436c
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Centralise common state setting for osu HitObjects.
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2016-11-28 18:40:54 +09:00 |
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Dean Herbert
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15096c2f00
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Improve snaking logic.
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2016-11-28 18:40:38 +09:00 |
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Dean Herbert
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9eb3e1168e
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Refactor SliderBody into its own class.
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2016-11-28 17:05:30 +09:00 |
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Dean Herbert
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622c90daf7
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Add basic snaking.
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2016-11-28 16:52:57 +09:00 |
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Dean Herbert
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b1f141e1a0
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Add basic slider ball logic.
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2016-11-28 16:31:19 +09:00 |
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Dean Herbert
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b999d92ffb
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Improve curve visualisation.
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2016-11-28 16:28:47 +09:00 |
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Dean Herbert
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e271bcec63
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General fix-ups for slider class.
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2016-11-28 12:40:24 +09:00 |
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Dean Herbert
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97e4653735
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Fix circle depth and explicitly create a hitcircle for now.
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2016-11-28 12:15:25 +09:00 |
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Thomas Müller
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0cd0c4564f
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Make sliders slightly nicer by using the new path drawable.
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2016-11-27 15:36:31 +01:00 |
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Dean Herbert
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396ca9fe91
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Remove HitJudgementResolver; reimplement in DrawableHitObject.
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2016-11-26 16:51:51 +09:00 |
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Dean Herbert
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f9f72f25a2
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Add basic flow for hitobject judgement.
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2016-11-25 16:26:50 +09:00 |
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Dean Herbert
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bed50a53a7
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Clean up usings.
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2016-11-19 13:20:05 +09:00 |
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Dean Herbert
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4c61a13e71
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Make slider parsing kind of exist.
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2016-11-18 17:40:06 +09:00 |
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Dean Herbert
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bd8856611a
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Shuffle namespaces and make hitcircle pieces reusable by other objects.
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2016-11-17 17:21:23 +09:00 |
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