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Commit Graph

12 Commits

Author SHA1 Message Date
Dan Balasescu
69a9fc9732 Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
Bartłomiej Dach
f38d6ef8db
Add failing test steps 2021-11-11 09:01:50 +01:00
Dean Herbert
52c740b377 Add failing test showing team display display failure 2021-11-10 13:44:31 +09:00
smoogipoo
0e293471c2 Clean up multiplayer-screen tests by removing intermediate screen 2021-10-28 14:29:49 +09:00
smoogipoo
a87d8d0359 Fix dependency missing in a few TestScenes
Hopefully these are rather temporary cases until a better solution is
found for these dependency-loading screens.
2021-10-27 20:47:40 +09:00
smoogipoo
f3dba49aae Rename room managers 2021-10-27 19:36:32 +09:00
Dean Herbert
1a784b788d
Fix incorrect load state check
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-10-06 05:31:07 +09:00
Dean Herbert
e6efdae7c9 Add various logging output in an atttempt to figure multiplayer test failure 2021-10-05 18:53:20 +09:00
smoogipoo
c56b6a5379 Fix compilation failure 2021-08-05 20:52:40 +09:00
Dean Herbert
69e6c08cc2 Add test coverage of changing teams via clicking 2021-08-03 23:42:37 +09:00
Dean Herbert
75426f84f1 Fire initial match user states in TestMultiplayerClient 2021-08-03 23:42:37 +09:00
Dean Herbert
a0119f8cd6 Add basic test coverage 2021-08-03 23:42:37 +09:00