Dan Balasescu
69a9fc9732
Fix a few more multiplayer test timeouts
...
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
Bartłomiej Dach
f38d6ef8db
Add failing test steps
2021-11-11 09:01:50 +01:00
Dean Herbert
52c740b377
Add failing test showing team display display failure
2021-11-10 13:44:31 +09:00
smoogipoo
0e293471c2
Clean up multiplayer-screen tests by removing intermediate screen
2021-10-28 14:29:49 +09:00
smoogipoo
a87d8d0359
Fix dependency missing in a few TestScenes
...
Hopefully these are rather temporary cases until a better solution is
found for these dependency-loading screens.
2021-10-27 20:47:40 +09:00
smoogipoo
f3dba49aae
Rename room managers
2021-10-27 19:36:32 +09:00
Dean Herbert
1a784b788d
Fix incorrect load state check
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-10-06 05:31:07 +09:00
Dean Herbert
e6efdae7c9
Add various logging output in an atttempt to figure multiplayer test failure
2021-10-05 18:53:20 +09:00
smoogipoo
c56b6a5379
Fix compilation failure
2021-08-05 20:52:40 +09:00
Dean Herbert
69e6c08cc2
Add test coverage of changing teams via clicking
2021-08-03 23:42:37 +09:00
Dean Herbert
75426f84f1
Fire initial match user states in TestMultiplayerClient
2021-08-03 23:42:37 +09:00
Dean Herbert
a0119f8cd6
Add basic test coverage
2021-08-03 23:42:37 +09:00