smoogipoo
9690591593
Make taiko use namespaced hitsounds
...
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
smoogipoo
35d7fa8a81
Cleanup things that are now not needed with these changes
2017-12-26 14:18:38 +09:00
smoogipoo
14162b5d46
Make InputDrum handle all Normals/Claps, hitobjects all others
2017-12-26 14:18:23 +09:00
smoogipooo
0cc443e618
Remove all generic judgements.
2017-09-06 18:05:51 +09:00
Dean Herbert
84c22df3f5
Combine Judgement.HitResults into one.
2017-09-06 17:01:48 +09:00
smoogipooo
d080a7e970
Determine size of ScrollingContainer a bit better to avoid taiko weirdness
2017-08-22 20:53:19 +09:00
Dean Herbert
8364339617
Adjust with proposed formatting
2017-08-20 23:47:07 +09:00
Dean Herbert
a18b2bd5f0
Hook everything up
2017-08-20 22:21:16 +09:00
Dean Herbert
ff84eb219b
Add action support to taiko
2017-08-20 21:38:09 +09:00
smoogipooo
a95ee7494f
Initial conversion of taiko to use ScrollingPlayfield.
2017-08-08 16:01:18 +09:00
smoogipooo
ba31bfcdf1
CI fixes.
2017-08-03 20:44:05 +09:30
smoogipooo
dc0d0a3602
CI.
2017-08-03 14:31:20 +09:30
smoogipooo
e55a406e4d
Fix DrawableTaikoHitObject + drawable hit objects.
2017-08-03 13:54:13 +09:30
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00