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Commit Graph

729 Commits

Author SHA1 Message Date
Thomas Müller
a5dfa7ab06 Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
Jorolf
1e0a694ff8 replaced bool with Bindable<bool>
Also accounted for the ParallaxAmount when moving to default position
2017-02-19 17:11:36 +01:00
Jorolf
7f751d3653 Update ParallaxContainer.cs 2017-02-19 16:54:00 +01:00
Jorolf
e83ac8b04c Removed public ParallaxEnabled property 2017-02-19 13:47:26 +01:00
Jorolf
f166bb0f96 Moved movement to the default position to property 2017-02-18 22:26:48 +01:00
Jorolf
77bfe57d8c compacted code, made public bool to disable it 2017-02-18 22:00:07 +01:00
Jorolf
a48e4a31a7 Parallax Option works now 2017-02-18 21:34:21 +01:00
Dean Herbert
becb65f702
Fix ParallaxContainer breaking with no mouse state present. 2017-02-09 19:25:04 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
f356640cb7 Add missing licence headers. 2016-12-06 19:07:15 +09:00
Dean Herbert
22905d2033 Align logo correctly between intro and main menu.
Kinda hacky but will do for now.
2016-12-01 21:59:32 +09:00
Dean Herbert
413138abe5 Delay movement of ParallaxContainers slightly. 2016-12-01 21:45:40 +09:00
Dean Herbert
c48acd4c3d Fix coordinates being in wrong space. 2016-11-24 16:17:40 +09:00
Dean Herbert
9938084343 Make parallax container work with global mouse state (so it ignores bounds checks). 2016-11-24 16:04:16 +09:00
Drew DeVault
0d4560a054 Update to latest DI stuff 2016-11-10 17:40:42 -05:00
Drew DeVault
fe9034323b Get the game running, though not perfectly 2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
Dean Herbert
a61fb5ef5d Initial updates to make generic containers work. 2016-11-07 21:13:56 +09:00
Dean Herbert
b86f308af6 Add async workflow. 2016-11-01 23:24:14 +09:00
Thomas Müller
68476eafb9 Use DrawSize instead of Size whereever Size was previously read due to framework changes.
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Dean Herbert
4052a665bf Remove all non-load Game access. 2016-10-12 15:47:08 +09:00
Thomas Müller
dd04b33232 Use AddInternal instead of AddTopLevel. 2016-10-09 20:06:23 +09:00
Dean Herbert
ac16bffe49 Bring framework and resources up-to-date. 2016-10-01 19:05:26 +09:00
Dean Herbert
5afb038025 Use explicit cast to OsuGame rather than in-between derived classes.
# Conflicts:
#	osu.Game/GameModes/Menu/MainMenu.cs
2016-10-01 17:02:57 +09:00
Dean Herbert
cc14aeb802 Add basic background display system. 2016-09-30 18:45:55 +09:00
Dean Herbert
357c94ed8a Add OsuGameMode. Standardise naming of classes. 2016-09-30 13:30:55 +09:00
Dean Herbert
7dcf2c6269 Add TestCase for main menu ButtonSystem. 2016-09-29 23:46:24 +09:00
Dean Herbert
81f9ce657f License -> Licence. 2016-08-26 17:27:49 +09:00
Dean Herbert
6cbbeaaac0 Initial commit. 2016-08-26 14:41:47 +09:00