Dean Herbert
92b85b251e
Fix scale more.
2016-11-04 15:43:53 +09:00
Dean Herbert
e939746159
Fix scale ratio of gamefield.
2016-11-04 15:43:53 +09:00
Dean Herbert
f5f5aa9eac
Fix some incorrect default values.
2016-11-04 15:43:53 +09:00
Dean Herbert
a4e2f25065
Flush recursively, more transform tidying.
2016-11-04 15:43:53 +09:00
Dean Herbert
1854160321
Add hit time and the ability for an external operator to block hits.
2016-11-04 15:43:53 +09:00
Dean Herbert
fbaae94ba4
Limit state changes to apply only once.
2016-11-04 15:43:53 +09:00
Dean Herbert
8d4e7038b3
Part -> Layer.
2016-11-04 15:43:53 +09:00
Dean Herbert
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
Dean Herbert
13b5fb0578
Update transforms to not accept clock.
2016-10-28 17:42:00 +09:00
Dean Herbert
43f0409893
Start to structure flow of information in Player.
...
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert
94968a8b7c
Add initial implementation of osu! HitCircle.
2016-10-19 16:19:01 +09:00
Dean Herbert
2566d6bfe0
Fix regressions with HitRenderers, while also cleaning them up.
2016-10-13 10:10:15 +09:00