Robin Avery
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dc50ae40b9
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Rename OverridesClosestAnchor to UsesFixedAnchor
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2021-06-08 08:28:42 -04:00 |
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Robin Avery
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133d72a8c0
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Rename UsingClosestAnchor
It is now "OverridesClosestAnchor". The logic is inverted accordingly.
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2021-06-07 00:14:36 -04:00 |
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Robin Avery
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ce635af83e
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Add UsingClosestAnchor to ISkinnableDrawable
Also implement it as an auto property in its inheritors.
The auto properties default to true.
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2021-06-06 23:47:47 -04:00 |
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Dean Herbert
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7921dc7ece
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Rename ISkinnableComponent to ISkinnableDrawable
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2021-05-13 17:06:00 +09:00 |
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Dean Herbert
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2396ba42a6
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Change HealthDisplay to be a CompositeDrawable
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2021-05-11 18:39:14 +09:00 |
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Dean Herbert
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2ecd638f7f
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Merge branch 'master' into skin-components-list
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2021-05-10 18:13:10 +09:00 |
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Dean Herbert
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755588258e
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Update HealthDisplay components to use DI to attach data source
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2021-05-07 17:22:45 +09:00 |
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Dean Herbert
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8b82a07914
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Move skin-related interfaces out of HUD namespace
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2021-04-30 13:10:42 +09:00 |
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Dean Herbert
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fd587a82ff
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Replace abstract class with interface, attached to the actual components (not skinnable wrapper)
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2021-04-29 16:12:15 +09:00 |
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Dean Herbert
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a810f56ec8
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Move "flash on hit only" logic to binding
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2020-10-16 17:08:46 +09:00 |
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Dean Herbert
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c0a1f2158c
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Add basic component structure for skinnable health displays
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2020-10-16 17:08:46 +09:00 |
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