smoogipoo
a8f156584b
Update framework with positional/non-positional changes
2018-09-26 14:01:15 +09:00
ekrctb
b790e16217
Use Click instead of now removed TriggerOnClick
2018-09-19 11:42:32 +09:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
Dean Herbert
0866dd11bd
DefaultBackAction -> BackAction, defaults to last button
...
The last button is more commonly the escape condition.
2018-06-27 12:57:26 +09:00
Aergwyn
b9b04c1b6e
move back logic into GameplayMenuOverlay
2018-06-09 09:28:02 +02:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
53edfedfc8
Remove unneeded HighFrequencyMousePosition from GameplayMenuOverlay
2018-03-05 19:43:57 +09:00
Dean Herbert
39af9321cf
Remove unnecessary overrides
2018-01-16 20:34:40 +09:00
TocoToucan
ae032cbf23
Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties
2018-01-07 23:40:00 +03:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
FreezyLemon
998f9c090d
select pause buttons after mouse move only
2017-12-28 01:56:10 +01:00
Dean Herbert
abe465358c
Fix formatting
2017-12-21 21:46:57 +09:00
Dean Herbert
5b596765c8
Merge branch 'master' into dev-overlay-counter
2017-12-21 21:09:40 +09:00
Seokho Song
6fbd06f967
Fix Not update retry counter on PauseOverlay
...
I've find "You've retried xx time(s)" message that something weird.
That is not displayed pause overlay and only see count on FailOverlay
I change code that PauseContainer.Retries property can be set call-back function.
Signed-off-by: Seokho Song <0xdevssh@gmail.com>
2017-12-21 20:40:31 +09:00
Dean Herbert
b6fd5b0f17
Fix keyboard and mouse input not properly getting blocked by GameplayMenuOverlay
2017-12-21 19:19:08 +09:00
smoogipoo
a17b2e4c18
Expose buttons for test cases
2017-12-18 19:13:08 +09:00
smoogipoo
918e7c9a4b
MenuOverlay -> GameplayMenuOverlay
2017-12-18 16:40:50 +09:00