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Commit Graph

18 Commits

Author SHA1 Message Date
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
8c3b541312 Add state for when user is ready for gameplay 2022-04-21 22:35:52 +09:00
Dan Balasescu
00f0321f25 Add nullable equality comparers 2021-11-16 15:44:47 +09:00
Dean Herbert
0ecf5f201c Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
Dean Herbert
70da58323a Drop MatchRuleset terminology completely 2021-08-03 15:45:17 +09:00
Dean Herbert
66427127f0 Update naming in line with discussion 2021-08-03 15:09:03 +09:00
Dean Herbert
e8338f2711 Add basic class structure for match rulesets and required state 2021-08-02 17:14:49 +09:00
Dean Herbert
9495f87f04 Remove redundant NotNull attributes in nullable classes 2021-06-17 16:07:32 +09:00
smoogipoo
2e85ce5b82 Rename UserMods -> Mods for MultiplayerRoomUser 2021-02-05 12:40:16 +09:00
smoogipoo
9c4c47599f Merge branch 'master' into freemods 2021-02-01 19:28:10 +09:00
smoogipoo
89a42d60fb General cleanup 2021-02-01 18:50:32 +09:00
smoogipoo
f538963607 Extra mods -> user mods 2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041 Add user and panel states 2021-02-01 17:54:56 +09:00
Dean Herbert
e4fc604163 Setup all multiplayer model classes for MessagePack support 2021-01-26 16:26:03 +09:00
Bartłomiej Dach
0d5fbb15ac Fix up code comments
Default value restated in xmldoc was snipped because it's made redundant
by the initialiser and possibly bound to be outdated at some point.
2021-01-11 20:31:52 +01:00
Salman Ahmed
152e9ecccf Make BeatmapAvailability class in-line with other online data structures 2021-01-03 18:36:05 +03:00
Salman Ahmed
09e5e2629a Add user beatmap availability property 2021-01-03 05:48:49 +03:00
Dean Herbert
5d4b73baa5 RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00