Dan Balasescu
965b57dbb5
Merge pull request #7371 from peppy/lock-difficulty-adjust
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Lock user adjusted difficulty settings when changing beatmap
2019-12-27 23:33:30 +09:00
Dan Balasescu
bba89fc57b
Merge branch 'master' into lock-difficulty-adjust
2019-12-27 23:17:04 +09:00
Dan Balasescu
6c5e25a13a
Merge pull request #7372 from peppy/fix-replay-import
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Fix replay import from main menu causing a hard crash
2019-12-27 23:10:23 +09:00
Dean Herbert
5efb7e8015
Always update default value
2019-12-27 23:01:52 +09:00
Dan Balasescu
3836567992
Merge branch 'master' into fix-replay-import
2019-12-27 22:52:27 +09:00
Dean Herbert
b916a636a9
Fix mania hold notes not handling input correctly ( #7329 )
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Fix mania hold notes not handling input correctly
2019-12-27 22:32:56 +09:00
Dean Herbert
388d991ba9
Update framework ( #7373 )
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Update framework
2019-12-27 22:10:50 +09:00
Dean Herbert
651abd2e11
Update framework
2019-12-27 21:51:18 +09:00
Dean Herbert
3a5015d013
Merge branch 'master' into fix-hold-note-input
2019-12-27 21:48:38 +09:00
smoogipoo
6069d98ced
Remove generic editor beatmap
2019-12-27 19:39:30 +09:00
Dean Herbert
ca862124a5
Fix replay import from main menu causing a hard crash
2019-12-27 19:36:48 +09:00
Dean Herbert
2c8879f0fb
Lock user adjusted difficulty settings when changing beatmap
2019-12-27 19:05:17 +09:00
Dan Balasescu
2df57918b1
Merge pull request #7357 from peppy/fix-mod-read-setting
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Fix difficulty adjust mod not correctly reading settings while leaderboard visible
2019-12-27 17:45:50 +09:00
Dan Balasescu
199c0bca02
Merge branch 'master' into fix-mod-read-setting
2019-12-27 17:45:24 +09:00
Dean Herbert
750b0746cd
Implement HP drain ( #7361 )
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Implement HP drain
Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-12-27 17:44:51 +09:00
Dan Balasescu
ecfe1d361b
Merge branch 'master' into fix-mod-read-setting
2019-12-27 17:29:13 +09:00
smoogipoo
7507fee9f9
Add test for HP rewind
2019-12-27 16:55:46 +09:00
Dean Herbert
b330aec03e
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
Dean Herbert
aa97487f8e
Merge branch 'master' into hp-drain
2019-12-27 14:58:22 +09:00
Dean Herbert
df7714a3e8
Give empty archives a hash based on archive name to avoid dupli… ( #7363 )
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Give empty archives a hash based on archive name to avoid duplicate imports
2019-12-27 14:55:58 +09:00
Dean Herbert
6bff5cfb9e
Merge remote-tracking branch 'upstream/master' into avoid-duplicate-empty-archives
2019-12-27 14:07:34 +09:00
Dean Herbert
ea52bbea35
Update framework
2019-12-27 14:05:48 +09:00
Dean Herbert
ebbd32fb28
Merge pull request #7366 from EVAST9919/overlay-headers-update-two
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Update overlay headers layout in line with the new web design
2019-12-27 13:53:48 +09:00
Dan Balasescu
8eef636e6c
Merge branch 'master' into overlay-headers-update-two
2019-12-27 13:28:51 +09:00
Dean Herbert
84c10728d8
Use mania-specific judgement sprites for mania ( #7365 )
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Use mania-specific judgement sprites for mania
Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-12-27 13:22:40 +09:00
Dean Herbert
9478fe5ec3
Revert to using empty container, not null
2019-12-27 13:15:55 +09:00
Dean Herbert
9f3c53cc0a
Update resources
2019-12-27 13:02:54 +09:00
smoogipoo
35cdd67c4a
Remove instantiation of non-existing processor
2019-12-27 12:47:23 +09:00
smoogipoo
c22744de2c
Better define minimum health targets
2019-12-27 12:46:35 +09:00
Salman Ahmed
f03f310bde
Match file name
2019-12-27 06:43:43 +03:00
Salman Ahmed
e030266e95
Fix test name
2019-12-27 06:40:01 +03:00
smoogipoo
fbbd16b4f0
Remove healthIncreases nullability
2019-12-27 12:39:25 +09:00
Salman Ahmed
099b044f04
Add headless test ensuring correct cancelling download behaviour
2019-12-27 06:37:36 +03:00
Andrei Zavatski
04a4821a9f
Make CreateContent a method again
2019-12-27 06:36:41 +03:00
Andrei Zavatski
2d167a5161
Some little size adjustments
2019-12-27 05:53:31 +03:00
Andrei Zavatski
3feaaa3e4d
Use FillMode.Fit for icons
2019-12-27 05:37:06 +03:00
Dean Herbert
cfa1dfa1a4
Split out into own method
2019-12-27 11:37:05 +09:00
Dean Herbert
380c3161f1
Update resources
2019-12-27 11:28:07 +09:00
Andrei Zavatski
dc720dd653
Bump ppy.osu.Game.Resources from 2019.1215.0 to 2019.1227.0
2019-12-27 05:27:36 +03:00
Andrei Zavatski
3ae0564db7
Merge master with conflicts resolved
2019-12-27 05:17:53 +03:00
Dean Herbert
5260eb76d0
Merge remote-tracking branch 'upstream/master' into mania-judgement
2019-12-27 11:17:47 +09:00
Dean Herbert
66ae97709a
Update ScreenTitle in line with the new web design ( #7350 )
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Update ScreenTitle in line with the new web design
Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-12-27 11:10:46 +09:00
Dean Herbert
183307d636
Use circle instead of CircularContainer
2019-12-27 10:53:20 +09:00
Andrei Zavatski
bd6e603be3
Add icon for profile header
2019-12-27 04:01:33 +03:00
Andrei Zavatski
25f6517fba
Update dependency
2019-12-27 03:53:01 +03:00
Dean Herbert
acef2b50e6
Merge branch 'master' into scrolling-container-origin-adjust
2019-12-27 09:29:06 +09:00
Dean Herbert
39cfe848e9
Improve notification overlay test robustness ( #7368 )
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Improve notification overlay test robustness
2019-12-27 09:28:48 +09:00
Bartłomiej Dach
fd8c5d7706
Improve notification overlay test robustness
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Stress testing one of the notification overlay tests by running it 10000
times on repeat has shown that it is susceptible to intermittent
failures due to races between delays and asserts checking the number of
currently progressing notifications and the actual progress update,
which contains a random generation factor.
Replace step sequences checking for notification completion by waiting
and asserting with explicit until steps that don't terminate unless
there are zero progressing notifications.
2019-12-26 23:01:31 +01:00
Andrei Zavatski
3d7c7a1ced
Fix profile title wasn't in lowercase
2019-12-26 22:39:13 +03:00
Bartłomiej Dach
193e41f878
Add origin adjustment for hitobject lifetime
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Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.
This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00