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Merge branch 'master' into overlay-headers-update-two
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46
osu.Game.Rulesets.Mania.Tests/SkinnableTestScene.cs
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46
osu.Game.Rulesets.Mania.Tests/SkinnableTestScene.cs
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@ -0,0 +1,46 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public abstract class SkinnableTestScene : OsuGridTestScene
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{
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private Skin defaultSkin;
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protected SkinnableTestScene()
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: base(1, 2)
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{
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, SkinManager skinManager)
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{
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defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
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}
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public void SetContents(Func<Drawable> creationFunction)
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{
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Cell(0).Child = createProvider(null, creationFunction);
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Cell(1).Child = createProvider(defaultSkin, creationFunction);
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}
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private Drawable createProvider(Skin skin, Func<Drawable> creationFunction)
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{
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var mainProvider = new SkinProvidingContainer(skin);
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return mainProvider
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.WithChild(new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider))
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{
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Child = creationFunction()
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});
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}
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}
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}
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37
osu.Game.Rulesets.Mania.Tests/TestSceneDrawableJudgement.cs
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37
osu.Game.Rulesets.Mania.Tests/TestSceneDrawableJudgement.cs
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@ -0,0 +1,37 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public class TestSceneDrawableJudgement : SkinnableTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(DrawableJudgement),
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typeof(DrawableManiaJudgement)
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};
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public TestSceneDrawableJudgement()
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{
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foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
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{
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AddStep("Show " + result.GetDescription(), () => SetContents(() =>
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new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}));
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}
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}
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}
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}
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@ -26,7 +26,9 @@ using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Difficulty;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mania.Skinning;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mania
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@ -47,6 +49,8 @@ namespace osu.Game.Rulesets.Mania
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public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
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public override ISkin CreateLegacySkinProvider(ISkinSource source) => new ManiaLegacySkinTransformer(source);
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public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlag(LegacyMods.Nightcore))
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@ -0,0 +1,67 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Audio;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Skinning
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{
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public class ManiaLegacySkinTransformer : ISkin
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{
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private readonly ISkin source;
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public ManiaLegacySkinTransformer(ISkin source)
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{
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this.source = source;
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}
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public Drawable GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
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case GameplaySkinComponent<HitResult> resultComponent:
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return getResult(resultComponent);
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}
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return null;
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}
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private Drawable getResult(GameplaySkinComponent<HitResult> resultComponent)
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{
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switch (resultComponent.Component)
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{
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case HitResult.Miss:
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return this.GetAnimation("mania-hit0", true, true);
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case HitResult.Meh:
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return this.GetAnimation("mania-hit50", true, true);
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case HitResult.Ok:
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return this.GetAnimation("mania-hit100", true, true);
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case HitResult.Good:
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return this.GetAnimation("mania-hit200", true, true);
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case HitResult.Great:
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return this.GetAnimation("mania-hit300", true, true);
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case HitResult.Perfect:
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return this.GetAnimation("mania-hit300g", true, true);
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}
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return null;
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}
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public Texture GetTexture(string componentName) => source.GetTexture(componentName);
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public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) =>
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source.GetConfig<TLookup, TValue>(lookup);
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}
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}
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