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Commit Graph

2953 Commits

Author SHA1 Message Date
Dean Herbert
0785dd8528
Change default OsuHitObject combo colour to gray
This makes it easier to see additive elements in testcases.
2017-03-23 17:15:39 +09:00
Dan Balasescu
e9a061c709 Merge branch 'master' into beatmap-detail-tabs 2017-03-23 17:13:02 +09:00
Dean Herbert
4644f6afdb
Fix SliderBody's accent colour and thread-safety. 2017-03-23 17:11:51 +09:00
Dean Herbert
554b36c6eb Merge branch 'master' into taiko_conversion 2017-03-23 16:57:23 +09:00
Dean Herbert
43032ef694
Fix missing class renames. 2017-03-23 16:56:42 +09:00
Dean Herbert
1766497728
Update framework. 2017-03-23 16:53:39 +09:00
Dean Herbert
1e1c46765a Merge branch 'master' into taiko_conversion 2017-03-23 16:52:15 +09:00
Dean Herbert
315994f2b3 Merge pull request #538 from smoogipooo/taiko_base_hit
Add Hit class, make TaikoHitObject abstract.
2017-03-23 16:51:45 +09:00
Dean Herbert
644e9ae9d5
Increase padding to make flyte happy. 2017-03-23 16:36:52 +09:00
Dean Herbert
6bcbd116c8
Only get APIAccess from DI (it's all we need). 2017-03-23 16:32:35 +09:00
Dean Herbert
3ae7d0cb98
Better handle the passing of Beatmap and updating of scores.
PresentScores was dangerous as it could potentially bring up unsafe threading scenarios. This ensures everything will work well in all cases.
2017-03-23 16:31:08 +09:00
Dean Herbert
a561611125
Set default tab to global scores.
This will need to be saved to the config file eventually.
2017-03-23 16:29:10 +09:00
Dean Herbert
022fd625df
Remove transitions for now
If you want to add transitions, the containers should be IStateful so we can discern their state for later use (because I switched to Show/Hide I can use IsPresent for now). We should probably look at moving the VisibilityState portion of OverlayContainer into a new StatefulContainer class or similar, so it can be used in situations like this.
2017-03-23 16:28:45 +09:00
smoogipooo
2c76a2350c Use AccentColour everywhere in drawable osu! hit objects. 2017-03-23 16:19:12 +09:00
Dan Balasescu
cb51256bd4 Merge pull request #517 from smoogipooo/taiko_playfield_2
Taiko Playfield Implementation
2017-03-23 15:43:59 +09:00
Dean Herbert
0863efb2c8
Remove unused variable. 2017-03-23 15:35:42 +09:00
Dean Herbert
ebb64e01d1
Add constant for HitTarget line thickness and make slightly thicker (displays better at lower resolutions). 2017-03-23 15:32:41 +09:00
Dean Herbert
ef8830aa7f
Adjust InputDrum's appearance a touch. 2017-03-23 15:28:17 +09:00
Dean Herbert
1af17fc108
Remove cross-reference to osu.Game.Modes.Osu from Taiko. 2017-03-23 15:12:08 +09:00
Dean Herbert
b83db18551
HitExplosion -> DrawableOsuJudgementInfo. 2017-03-23 15:11:22 +09:00
Dean Herbert
02fba000bc
Tidy up and tweak transitions of DrawableJudgementInfo. 2017-03-23 15:07:45 +09:00
Dean Herbert
acfa4a4aac
JudgementText -> DrawableTaikoJudgementInfo. 2017-03-23 14:52:18 +09:00
DrabWeb
88d878e1d5 Formatting 2017-03-23 02:47:27 -03:00
smoogipooo
16787a6ac2 Merge branch 'taiko_hitobject_drawable' into use_more_accentcolour 2017-03-23 14:41:43 +09:00
smoogipooo
3d1dad8185 Merge remote-tracking branch 'origin/master' into taiko_hitobject_drawable
Conflicts:
	osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHit.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-23 14:40:06 +09:00
Dean Herbert
9a3fd8bcf1
Add readonly attributes. 2017-03-23 14:37:00 +09:00
Dan Balasescu
a40338614a Merge branch 'master' into taiko_note_circle 2017-03-23 14:29:24 +09:00
DrabWeb
b8129526a4 Typo 2017-03-23 02:29:23 -03:00
Dean Herbert
d441114011 Merge branch 'master' into taiko_playfield_2 2017-03-23 14:28:42 +09:00
Dean Herbert
acfa0c4762 Merge branch 'master' into taiko_base_hit 2017-03-23 14:26:35 +09:00
Dean Herbert
63948564c6 Merge branch 'master' into taiko_conversion 2017-03-23 14:26:24 +09:00
Dean Herbert
e77229b34b Merge branch 'master' into beatmap-detail-tabs 2017-03-23 14:26:00 +09:00
Dean Herbert
afb4019921 Merge pull request #540 from peppy/enforce_private_readonly
Enforce readonly private members where possible.
2017-03-23 14:17:52 +09:00
Dean Herbert
41dddcfc2f
Update framework. 2017-03-23 14:08:35 +09:00
Dean Herbert
681ed38941
Use const whenever possible. 2017-03-23 13:52:38 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
DrabWeb
b8b45262c5 Formatting 2017-03-23 01:35:55 -03:00
DrabWeb
67421cdf1c Even though it was 5 minutes ago what was I thinking 2017-03-23 01:34:06 -03:00
DrabWeb
8c99a8b103 Remove visual test(pretty useless) 2017-03-23 01:25:30 -03:00
smoogipooo
8e1eef25b4 Fix some lone newlines. 2017-03-23 13:20:17 +09:00
DrabWeb
677b8afc1f Integration 2017-03-23 01:19:29 -03:00
smoogipooo
aa2b22ff12 Fix usings. 2017-03-23 13:02:34 +09:00
smoogipooo
cedcab1e26 s/Ring/Hit + privatize Judgement inside RingExplosion. 2017-03-23 13:02:01 +09:00
smoogipooo
00054f1573 Comment out unused container for now. 2017-03-23 12:56:32 +09:00
smoogipooo
7f33e10db0 Renaming + don't use List. 2017-03-23 12:53:38 +09:00
smoogipooo
39ff026b27 Reimplement JudgementText with the new DrawableJudgementInfo. 2017-03-23 12:49:58 +09:00
smoogipooo
c9fe9e681d Make judgement text generic to be used between game modes. 2017-03-23 12:49:28 +09:00
DrabWeb
87b8015e8f Cleanup 2017-03-23 00:29:28 -03:00
DrabWeb
c173c4b7ee Tab control 2017-03-23 00:22:31 -03:00
smoogipooo
8b71d70633 Add a way to get the score string from JugementInfo. 2017-03-23 12:21:09 +09:00