Dean Herbert
0785dd8528
Change default OsuHitObject combo colour to gray
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This makes it easier to see additive elements in testcases.
2017-03-23 17:15:39 +09:00
Dan Balasescu
e9a061c709
Merge branch 'master' into beatmap-detail-tabs
2017-03-23 17:13:02 +09:00
Dean Herbert
4644f6afdb
Fix SliderBody's accent colour and thread-safety.
2017-03-23 17:11:51 +09:00
Dean Herbert
554b36c6eb
Merge branch 'master' into taiko_conversion
2017-03-23 16:57:23 +09:00
Dean Herbert
43032ef694
Fix missing class renames.
2017-03-23 16:56:42 +09:00
Dean Herbert
1766497728
Update framework.
2017-03-23 16:53:39 +09:00
Dean Herbert
1e1c46765a
Merge branch 'master' into taiko_conversion
2017-03-23 16:52:15 +09:00
Dean Herbert
315994f2b3
Merge pull request #538 from smoogipooo/taiko_base_hit
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Add Hit class, make TaikoHitObject abstract.
2017-03-23 16:51:45 +09:00
Dean Herbert
644e9ae9d5
Increase padding to make flyte happy.
2017-03-23 16:36:52 +09:00
Dean Herbert
6bcbd116c8
Only get APIAccess from DI (it's all we need).
2017-03-23 16:32:35 +09:00
Dean Herbert
3ae7d0cb98
Better handle the passing of Beatmap and updating of scores.
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PresentScores was dangerous as it could potentially bring up unsafe threading scenarios. This ensures everything will work well in all cases.
2017-03-23 16:31:08 +09:00
Dean Herbert
a561611125
Set default tab to global scores.
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This will need to be saved to the config file eventually.
2017-03-23 16:29:10 +09:00
Dean Herbert
022fd625df
Remove transitions for now
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If you want to add transitions, the containers should be IStateful so we can discern their state for later use (because I switched to Show/Hide I can use IsPresent for now). We should probably look at moving the VisibilityState portion of OverlayContainer into a new StatefulContainer class or similar, so it can be used in situations like this.
2017-03-23 16:28:45 +09:00
smoogipooo
2c76a2350c
Use AccentColour everywhere in drawable osu! hit objects.
2017-03-23 16:19:12 +09:00
Dan Balasescu
cb51256bd4
Merge pull request #517 from smoogipooo/taiko_playfield_2
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Taiko Playfield Implementation
2017-03-23 15:43:59 +09:00
Dean Herbert
0863efb2c8
Remove unused variable.
2017-03-23 15:35:42 +09:00
Dean Herbert
ebb64e01d1
Add constant for HitTarget line thickness and make slightly thicker (displays better at lower resolutions).
2017-03-23 15:32:41 +09:00
Dean Herbert
ef8830aa7f
Adjust InputDrum's appearance a touch.
2017-03-23 15:28:17 +09:00
Dean Herbert
1af17fc108
Remove cross-reference to osu.Game.Modes.Osu from Taiko.
2017-03-23 15:12:08 +09:00
Dean Herbert
b83db18551
HitExplosion -> DrawableOsuJudgementInfo.
2017-03-23 15:11:22 +09:00
Dean Herbert
02fba000bc
Tidy up and tweak transitions of DrawableJudgementInfo.
2017-03-23 15:07:45 +09:00
Dean Herbert
acfa4a4aac
JudgementText -> DrawableTaikoJudgementInfo.
2017-03-23 14:52:18 +09:00
DrabWeb
88d878e1d5
Formatting
2017-03-23 02:47:27 -03:00
smoogipooo
16787a6ac2
Merge branch 'taiko_hitobject_drawable' into use_more_accentcolour
2017-03-23 14:41:43 +09:00
smoogipooo
3d1dad8185
Merge remote-tracking branch 'origin/master' into taiko_hitobject_drawable
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Conflicts:
osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHit.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-23 14:40:06 +09:00
Dean Herbert
9a3fd8bcf1
Add readonly attributes.
2017-03-23 14:37:00 +09:00
Dan Balasescu
a40338614a
Merge branch 'master' into taiko_note_circle
2017-03-23 14:29:24 +09:00
DrabWeb
b8129526a4
Typo
2017-03-23 02:29:23 -03:00
Dean Herbert
d441114011
Merge branch 'master' into taiko_playfield_2
2017-03-23 14:28:42 +09:00
Dean Herbert
acfa0c4762
Merge branch 'master' into taiko_base_hit
2017-03-23 14:26:35 +09:00
Dean Herbert
63948564c6
Merge branch 'master' into taiko_conversion
2017-03-23 14:26:24 +09:00
Dean Herbert
e77229b34b
Merge branch 'master' into beatmap-detail-tabs
2017-03-23 14:26:00 +09:00
Dean Herbert
afb4019921
Merge pull request #540 from peppy/enforce_private_readonly
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Enforce readonly private members where possible.
2017-03-23 14:17:52 +09:00
Dean Herbert
41dddcfc2f
Update framework.
2017-03-23 14:08:35 +09:00
Dean Herbert
681ed38941
Use const whenever possible.
2017-03-23 13:52:38 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
DrabWeb
b8b45262c5
Formatting
2017-03-23 01:35:55 -03:00
DrabWeb
67421cdf1c
Even though it was 5 minutes ago what was I thinking
2017-03-23 01:34:06 -03:00
DrabWeb
8c99a8b103
Remove visual test(pretty useless)
2017-03-23 01:25:30 -03:00
smoogipooo
8e1eef25b4
Fix some lone newlines.
2017-03-23 13:20:17 +09:00
DrabWeb
677b8afc1f
Integration
2017-03-23 01:19:29 -03:00
smoogipooo
aa2b22ff12
Fix usings.
2017-03-23 13:02:34 +09:00
smoogipooo
cedcab1e26
s/Ring/Hit + privatize Judgement inside RingExplosion.
2017-03-23 13:02:01 +09:00
smoogipooo
00054f1573
Comment out unused container for now.
2017-03-23 12:56:32 +09:00
smoogipooo
7f33e10db0
Renaming + don't use List.
2017-03-23 12:53:38 +09:00
smoogipooo
39ff026b27
Reimplement JudgementText with the new DrawableJudgementInfo.
2017-03-23 12:49:58 +09:00
smoogipooo
c9fe9e681d
Make judgement text generic to be used between game modes.
2017-03-23 12:49:28 +09:00
DrabWeb
87b8015e8f
Cleanup
2017-03-23 00:29:28 -03:00
DrabWeb
c173c4b7ee
Tab control
2017-03-23 00:22:31 -03:00
smoogipooo
8b71d70633
Add a way to get the score string from JugementInfo.
2017-03-23 12:21:09 +09:00