Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dan Balasescu
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b4e55f7309
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Apply IRenderer changes
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2022-08-02 19:50:57 +09:00 |
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Dan Balasescu
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155dac55d0
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Apply DrawNode parameter changes
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2022-07-29 22:33:34 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dan Balasescu
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d482ab0287
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Fix ParticleSpewer outputting NaN in vertices
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2022-04-09 22:29:55 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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smoogipoo
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bad3f0b1e9
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Disable FtB pass for particle spewer
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2021-09-21 14:25:44 +09:00 |
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Opelkuh
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9c90dd539f
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Use Interpolation.Lerp
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2021-09-19 15:06:15 +02:00 |
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Opelkuh
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0b593fac5c
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Scope down DrawNode's source parameter
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2021-09-19 14:49:09 +02:00 |
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Opelkuh
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d5a10e9221
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Fix particles not spawning if Time.Current is negative
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2021-09-19 14:47:20 +02:00 |
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Opelkuh
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761da45f6a
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Revert af4c3727d77a16e2534df9bbf452336b5c544342
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2021-09-19 14:00:56 +02:00 |
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Opelkuh
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3f8454cb76
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Remove abstract from ParticleSpewer
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2021-09-19 03:19:16 +02:00 |
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Opelkuh
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ef530ed87c
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Normalize particle velocity based on max duration
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2021-09-18 23:45:58 +02:00 |
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Opelkuh
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846cde53b3
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Add RelativePositionAxes support
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2021-09-18 22:54:12 +02:00 |
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Dean Herbert
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9127a706ac
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Use private for internally used property
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2021-09-16 16:54:56 +09:00 |
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Dean Herbert
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2df4073946
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SpawnParticle -> CreateParticle (and set time outside of virtual call)
Allows easier overriding (no need to call the `base.CreateParticle` call
and worry about overwriting the time value.
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2021-09-16 16:52:46 +09:00 |
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Opelkuh
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9fd616c578
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Tiny refactor
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2021-09-14 00:16:42 +02:00 |
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Opelkuh
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224244801f
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Remove Particles namespace
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2021-09-13 21:44:27 +02:00 |
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