Dean Herbert
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54698f2d8f
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Use IntAction instead of new
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2017-08-16 17:27:09 +09:00 |
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Dean Herbert
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2bd0981738
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Improve default key binding logic
Defaults will be added to the database as long as the database has unbalanced counts for any actions.
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2017-08-15 23:59:58 +09:00 |
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Dean Herbert
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3bee36f6a2
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Add index to Action column
Is used for default assignment
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2017-08-15 23:59:06 +09:00 |
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Dean Herbert
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46bfa4db29
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Load defaults, pass around live IEnumerable, add PK for updating
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2017-08-14 22:31:23 +09:00 |
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Dean Herbert
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7c9d6c9c83
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Initial refactoring of key binding logic
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2017-08-14 20:19:25 +09:00 |
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Dean Herbert
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b6fb68c6e2
|
Update framework
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2017-08-12 22:13:40 +09:00 |
|
Dean Herbert
|
99458aab48
|
Propagate framework updates
|
2017-08-12 19:54:07 +09:00 |
|
Dean Herbert
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48d4ed55e9
|
Move a lot of code to framework
|
2017-08-11 16:11:46 +09:00 |
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Dean Herbert
|
8ae010f62b
|
Don't pass through repeat events if we've already handled an action
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2017-08-11 11:46:21 +09:00 |
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Dean Herbert
|
a93a92a2bb
|
Remove GlobalHotkeys
|
2017-08-10 19:52:45 +09:00 |
|
Dean Herbert
|
641b3bd27e
|
Improve documentation
|
2017-08-10 19:36:47 +09:00 |
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Dean Herbert
|
798fff00b2
|
Remove shortcomings, remove InputState.Data usage, make everything amazing
No more casting!
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2017-08-10 19:28:24 +09:00 |
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Dean Herbert
|
e9a11ebc9f
|
Use new population methods and implement osu! ruleset actions
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2017-08-10 18:31:12 +09:00 |
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Dean Herbert
|
b6bb07c0b5
|
Add ConcurrentActionModes to support osu! gameplay more easily
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2017-08-10 18:28:22 +09:00 |
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Dean Herbert
|
c82db54fb5
|
Rename OsuAction to GlobalAction
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2017-08-10 17:22:08 +09:00 |
|
Dean Herbert
|
6ba5bdf1e6
|
Add description attributes to all actions
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2017-08-10 17:14:30 +09:00 |
|
Dean Herbert
|
da50101c25
|
Don't match on partial key chords when concurrent is disallowed
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2017-08-10 16:45:33 +09:00 |
|
Dean Herbert
|
d9e36237c7
|
Move all OsuGame events to OsuAction
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2017-08-10 16:45:10 +09:00 |
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Dean Herbert
|
30bd1d70b5
|
ActionMapping doesn't support concurrent actions by default
But can when required. Also supports key combination bindings now.
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2017-08-10 16:08:43 +09:00 |
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Dean Herbert
|
720bd38d8e
|
Fix CI issues
|
2017-08-09 17:30:37 +09:00 |
|
Dean Herbert
|
34b12fbfa4
|
Add global actions; improve default assignment
|
2017-08-09 17:10:32 +09:00 |
|
Dean Herbert
|
3b48a6c668
|
Fix CI issues
|
2017-08-09 15:15:41 +09:00 |
|
Dean Herbert
|
976cff9af6
|
Merge remote-tracking branch 'upstream/master' into catch
# Conflicts:
# osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs
|
2017-08-09 15:08:43 +09:00 |
|
Dean Herbert
|
c70f96a9cd
|
Add basic documentation and split out classes.
|
2017-08-09 14:50:10 +09:00 |
|
Dean Herbert
|
f21b370f4e
|
Add variant for rulesets with more than one possible key layout
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2017-08-09 13:23:23 +09:00 |
|
Dean Herbert
|
7c0e7ebcd0
|
Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
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2017-08-09 13:05:52 +09:00 |
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Dean Herbert
|
eee6404986
|
Store bindings to database
|
2017-08-09 12:37:47 +09:00 |
|
Dean Herbert
|
b88f37de45
|
Add custom actions for Catch
Reworks input management for rulesets
|
2017-08-09 11:50:34 +09:00 |
|
Dean Herbert
|
9a1c662d1f
|
Update framework
|
2017-05-11 21:25:43 +09:00 |
|
Dean Herbert
|
1b03998b86
|
Improve comment of SetFrameFromTime.
|
2017-03-06 14:15:43 +09:00 |
|
Dean Herbert
|
adb6f01e39
|
Create class hierarchy for Score/Replay storage.
|
2017-03-04 15:32:41 +09:00 |
|
Dean Herbert
|
58ae9e888d
|
Basic partial replay support.
|
2017-03-01 22:04:20 +09:00 |
|
Dean Herbert
|
a621a65eb5
|
Fix GlobalHotkeys not working (regression due to masking rules).
|
2017-02-20 15:31:15 +09:00 |
|
Dean Herbert
|
50bd80cb0c
|
Update and standardise license headers.
|
2017-02-07 14:27:41 +09:00 |
|
Dean Herbert
|
47faf8f40d
|
Add in-game chat display, along with a global hotkey handling method.
|
2016-10-08 19:23:21 +09:00 |
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