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Commit Graph

14 Commits

Author SHA1 Message Date
Bartłomiej Dach
bd1d3cad49
Do not show timing distribution graph in offset control if there's not enough timed hits
Intended to address concerns raised in
https://github.com/ppy/osu/pull/30620#issuecomment-2475744164.
2024-11-14 13:17:03 +01:00
Bartłomiej Dach
7b03bebd5f
Move algorithm description to remarks section of xmldoc 2024-02-05 18:57:57 +01:00
Bartłomiej Dach
a5aeb2ff9e
Use better variable names
It's not the 1970s. We can spare a few extra letters.
2024-02-05 18:56:20 +01:00
Andrei Zavatski
57bc5ee04f Improve readability 2024-02-03 00:19:04 +03:00
Andrei Zavatski
dde7e068a4 Incorporate new unstable rate algo 2024-02-02 22:46:52 +03:00
Poyo
3a0586a8f5 Rewrite backwards assertion 2023-11-21 15:19:04 -08:00
Poyo
a73c870712 Allow GameplayRate to be nullable and assert before use 2023-11-15 17:00:35 -08:00
Poyo
064857c40b Calculate unstable rate using rate-adjusted offsets 2023-11-10 19:57:44 -08:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
7215f3f66b Fix CalculateAverageHitError throwing if there are zero HitEvents 2022-03-01 18:44:15 +09:00
Dean Herbert
159db38f8a Add missing xmldoc 2022-02-28 19:14:43 +09:00
Dean Herbert
a41e1c80f1 Show hit error on results screen
Leading up to implementation of "local offset", this feels like a good
thing to have visible first and foremost.
2022-02-28 19:11:06 +09:00
Bartłomiej Dach
69809390d3
Fix HUD unstable rate counter not including judgements before load complete
Also unifies UR calculation logic with the results screen statistic item
to reduce duplication.
2021-11-11 13:36:05 +01:00