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h1or4dme8
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osu-lazer
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9,300
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7ec4d230b972ebacfa6bbdf2c4e378fa96b3a17b
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8 Commits
Make HitObjects construct nested hit objects
smoogipoo
·
2017-12-22 21:42:54 +09:00
6a29f6020a
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed.
Fixes
#1147
smoogipooo
·
2017-08-21 11:58:54 +09:00
6a7b410bc3
Reshuffle namespaces
Dean Herbert
·
2017-07-26 13:22:46 +09:00
fce580d717
Give velocity a sane default value.
smoogipooo
·
2017-05-29 12:19:51 +09:00
c137ee822c
We don't need a curve.
smoogipooo
·
2017-05-29 12:19:38 +09:00
231b1ae610
Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
smoogipooo
·
2017-05-29 12:10:29 +09:00
6101fe98e1
Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
smoogipooo
·
2017-04-26 14:12:21 +09:00
28f7e0cdba
Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects.
smoogipooo
·
2017-04-22 21:33:11 +09:00
2af9bf1423