Dean Herbert
7d301a6336
Improve timeline hover display before time zero with a gradient fade
2021-04-06 14:34:16 +09:00
Dean Herbert
35dd1c68aa
Fix drag/selection events not propagating correctly to TimelineBlueprintContainer when before time zero
2021-04-06 14:34:16 +09:00
Dean Herbert
8ff13845d1
Add marker showing where 00:00:000 is
2021-04-06 14:24:22 +09:00
Dean Herbert
784552022f
Merge pull request #12303 from smoogipoo/fix-last-control-point-segmenting
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Make last control point not able to make an implicit segment
2021-04-06 13:35:55 +09:00
Dan Balasescu
c228192949
Merge pull request #11690 from Syriiin/diffcalc/refactor-strain-skill
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Refactor to abstract out strain logic into StrainSkill class
2021-04-06 08:56:59 +09:00
Dan Balasescu
9d8a26f373
Merge branch 'master' into diffcalc/refactor-strain-skill
2021-04-06 08:21:38 +09:00
Samuel Cattini-Schultz
5bdd15f746
Refactor Skill.Process() to not require calling base.Process()
2021-04-05 22:14:59 +10:00
Samuel Cattini-Schultz
57983ae61f
Fix whitespace
2021-04-05 22:14:59 +10:00
Dan Balasescu
5e427b4384
Merge pull request #12304 from peppy/android-linker-disable
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Disable sdk linker for android debug releases
2021-04-05 20:11:53 +09:00
smoogipoo
d0510222ae
Fix legacy beatmap encoding
2021-04-05 19:59:54 +09:00
Dean Herbert
eee3d83ed2
Disable sdk linker for android debug releases
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Aimed to improve build time (especially for CI builds).
The additional lines come from visual studio. I'm intentionally
committing its output so it doesn't cause a diff on further csproj
changes.
2021-04-05 19:36:38 +09:00
smoogipoo
a3faf0a28e
Increment start time
2021-04-05 18:07:07 +09:00
smoogipoo
4b29d0ebe2
Fix last control point starting new segment
2021-04-05 17:49:36 +09:00
smoogipoo
42e816fcae
Add failing tests
2021-04-05 17:48:29 +09:00
Dean Herbert
6bcbef9f25
Merge pull request #12294 from smoogipoo/mania-scoring-adjustments
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Adjust scoring values to better fit osu!mania expectations
2021-04-05 17:19:28 +09:00
Dean Herbert
78759ceb6c
Update link to templates
2021-04-05 16:06:31 +09:00
Dean Herbert
d33e2b9d3c
Merge pull request #12295 from smoogipoo/ruleset-templates
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Merge ruleset templates into main repository
2021-04-05 16:05:08 +09:00
smoogipoo
85e1bc85bf
Update DotSettings and .editorconfig
2021-04-05 15:21:53 +09:00
Dan Balasescu
97820e0ea5
Merge branch 'master' into diffcalc/refactor-strain-skill
2021-04-05 15:09:52 +09:00
Dan Balasescu
f51bd10e2d
Merge pull request #11689 from Syriiin/diffcalc/refactor-strain-logic
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Refactor to encapsulate strain logic into Skill class
2021-04-05 15:09:34 +09:00
smoogipoo
d3f61b4aab
Remove templates project from sln
2021-04-05 14:42:15 +09:00
smoogipoo
0f171f092f
Add template projects to desktop slnf
2021-04-05 14:24:47 +09:00
Dan Balasescu
5bf0889379
Merge branch 'master' into diffcalc/refactor-strain-logic
2021-04-05 14:16:34 +09:00
smoogipoo
fe9efc277d
Rename README header
2021-04-05 13:56:04 +09:00
smoogipoo
3acc612a67
Adjust scoring values to better fit osu!mania
2021-04-05 13:28:46 +09:00
smoogipoo
b6681d01e5
Add appveyor matrix
2021-04-05 12:23:34 +09:00
smoogipoo
73c59c4e1b
Fix ruleset templates not being included
2021-04-05 12:23:03 +09:00
smoogipoo
33d16a4b54
Isolate rulesets subtree
2021-04-05 12:22:38 +09:00
smoogipoo
4d9b886c07
Add ruleset examples to solution
2021-04-05 12:04:02 +09:00
smoogipoo
d1504e1b3e
Remove license file, fix link
2021-04-05 11:47:37 +09:00
smoogipoo
3c3980b6bf
Update links
2021-04-05 11:41:48 +09:00
smoogipoo
37f8b62200
Add ruleset templates structure
2021-04-05 11:41:40 +09:00
Bartłomiej Dach
47c0e672d6
Merge pull request #12290 from MiraiSubject/ipc-incorrect-read
2021-04-04 15:39:02 +02:00
Dean Herbert
879b1ab046
Avoid unnecessary casts
2021-04-04 21:58:27 +09:00
Shivam
4ee8224f8b
change naming to be less confusing
2021-04-04 14:31:08 +02:00
Shivam
5f1f8ec0ef
Fix IPC Source getting read from the incorrect location
2021-04-04 14:10:07 +02:00
Dean Herbert
f95b91e3b6
Merge pull request #12284 from bdach/fix-scores-initially-showing
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Fix scores being initially visible incorrectly in gameplay screen
2021-04-04 19:30:32 +09:00
Bartłomiej Dach
5df27ce3d4
Split out score transform logic to method
2021-04-04 11:44:39 +02:00
Dean Herbert
288e9d29e1
Merge pull request #12285 from PercyDan54/fix-score-crash
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Fix crash when right clicking online score
2021-04-04 15:00:05 +09:00
PercyDan54
d4724f4494
Fix crash
2021-04-04 09:44:45 +08:00
Bartłomiej Dach
0febefd8eb
Fix scores fading out on entering gameplay screen
2021-04-03 22:35:36 +02:00
Bartłomiej Dach
0d9793797f
Fix scores being initially visible incorrectly in gameplay screen
2021-04-03 22:24:30 +02:00
Bartłomiej Dach
eb26f6f427
Add failing test case
2021-04-03 21:45:19 +02:00
Dean Herbert
4603c81086
Merge pull request #12280 from bdach/fix-editor-arrow-seek-snapping
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Fix editor arrow seek snapping not updating after control point changes
2021-04-03 21:53:23 +09:00
Bartłomiej Dach
4df7ff21c7
Fix editor arrow seek snapping not updating after control point changes
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The editor clock, which is responsible for performing the seek, was not
aware of changes in control points due to reading from the wrong
beatmap. `loadableBeatmap` is not actually changed by any of the editor
components; `playableBeatmap` and `editorBeatmap` are.
For now this is changed to use `playableBeatmap`. A better follow-up
would be to use `editorBeatmap`, but it would probably be best to move
the beat snap bindable into `EditorBeatmap` first.
2021-04-03 14:02:46 +02:00
Bartłomiej Dach
b66ba43bc5
Add failing test scene
2021-04-03 14:02:46 +02:00
Bartłomiej Dach
1e1c07ced1
Merge pull request #12279 from bdach/fix-editor-clock-test-interference
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Fix editor clock test scene not re-enabling beatmap
2021-04-03 13:32:56 +02:00
Bartłomiej Dach
7d4b0e3f0a
Fix editor clock scene not re-enabling beatmap
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Could interfere with other tests due to causing crashes on attempts to
change `Beatmap.Value`.
2021-04-03 12:34:48 +02:00
Samuel Cattini-Schultz
85d2b1232a
Refactor to abstract out strain logic into StrainSkill class
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While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
5b2dcea8a8
Refactor to encapsulate strain logic into Skill class
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As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00