smoogipooo
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f48af91686
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Appease the resharper gods.
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2017-03-17 15:45:54 +09:00 |
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smoogipooo
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2e0d100a22
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Add base DrawableTaikoHitObject, remove DrawableTaikoHit.
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2017-03-17 15:19:56 +09:00 |
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smoogipooo
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d478a58a89
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Invert getters and setters for EndTime / Duration.
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2017-03-17 14:43:00 +09:00 |
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smoogipooo
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d2194e3d2a
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Implement Bash.
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2017-03-17 14:01:32 +09:00 |
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smoogipooo
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12de3f6657
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Implement DrumRoll + DrumRollTick.
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2017-03-17 13:56:14 +09:00 |
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smoogipooo
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b399c6adbb
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Implement TaikoHitObject.
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2017-03-17 13:38:48 +09:00 |
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smoogipooo
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28240fb3b5
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Rename TaikoBaseHit -> TaikoHitObject.
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2017-03-17 13:33:48 +09:00 |
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smoogipooo
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5a47fd659c
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Fix up warnings, convert back to float position.
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2017-03-14 13:11:07 +09:00 |
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smoogipooo
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f50e0bbf3c
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Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
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2017-03-13 19:15:25 +09:00 |
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Dean Herbert
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0cad5d7d41
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Fix most warnings.
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2017-03-07 13:05:57 +09:00 |
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Thomas Müller
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1585ae842a
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Update framework
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2017-02-26 11:22:58 +09:00 |
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Damnae
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38b25a7df3
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Add hit object stacking.
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2017-02-09 07:28:40 +01:00 |
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Dean Herbert
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50bd80cb0c
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Update and standardise license headers.
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2017-02-07 14:27:41 +09:00 |
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Dean Herbert
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3ac89216bd
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Standardise some naming and make hitcircles feel better.
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2016-11-19 19:07:57 +09:00 |
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Dean Herbert
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4590be552f
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Move play modes to their own projects.
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2016-11-14 18:54:24 +09:00 |
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