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Commit Graph

13 Commits

Author SHA1 Message Date
Bartłomiej Dach
8fe5775ecb Allow testing mod combinations in ModTestScenes 2020-08-11 21:55:20 +02:00
Salman Ahmed
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
# Conflicts:
#	osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
#	osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
#	osu.Game/Tests/Visual/ModTestScene.cs
#	osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
Dean Herbert
be3a0a3c1d Merge branch 'master' into remove-requiredtypes 2020-05-16 18:28:14 +09:00
smoogipoo
648999a2de Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
Dean Herbert
de50b725d5 Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
Salman Ahmed
155bc8b49a Remove ModTestScene ruleset parameter on constructor and use CreateRuleset instead 2020-04-17 11:17:59 +03:00
Bartłomiej Dach
c803de2b49 Fix player instantiation
Since ModTestScene.CreatePlayer would apply mods in addition to
instantiating the player, overriding it could lead to mistakenly also
overriding the code that was supposed to set up the test via
currentTestData.

Make ModTestScene.CreatePlayer sealed, which ensures that mod &
autoplay changes are applied, and expose ModTestScene.CreateModPlayer
instead which has the expected semantics.
2020-03-08 14:18:45 +01:00
Dean Herbert
ece263131b Update to follow new naming/structure 2020-03-06 00:36:05 +09:00
Dean Herbert
26ce0d05d6 Use autoplay mod rather than local replay provider 2020-03-05 11:33:30 +09:00
Dean Herbert
fadebcdc03 Move all sets to object initialiser for code formatting reasons 2020-03-05 10:21:25 +09:00
Dean Herbert
3b19467ead ModTestCaseData -> ModTestData 2020-03-05 10:19:42 +09:00
Dean Herbert
0f1f1d1a6b Remove unused "name" parameter 2020-03-05 10:18:37 +09:00
Dean Herbert
ce3786cfd9 Rename to ModTestScene (is no longer a sandbox) 2020-03-05 10:11:27 +09:00