smoogipoo
d8c53e34ae
Fix missing using
2021-02-08 19:42:17 +09:00
Dean Herbert
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
...
Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
smoogipoo
2e85ce5b82
Rename UserMods -> Mods for MultiplayerRoomUser
2021-02-05 12:40:16 +09:00
smoogipoo
85e63afcb4
Rename Mods -> RequiredMods
2021-02-05 12:36:25 +09:00
smoogipoo
65d45ec74c
Unschedule cancellation
2021-02-03 20:50:22 +09:00
smoogipoo
9c4c47599f
Merge branch 'master' into freemods
2021-02-01 19:28:10 +09:00
smoogipoo
89a42d60fb
General cleanup
2021-02-01 18:50:32 +09:00
smoogipoo
f538963607
Extra mods -> user mods
2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041
Add user and panel states
2021-02-01 17:54:56 +09:00
Bartłomiej Dach
c3ba92f057
Set canceled result in scheduleAsync
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Was holding up the task completion source, and in consequence,
potentially the entire task chain.
2021-01-30 16:13:50 +01:00
Bartłomiej Dach
9ab1ad25eb
Merge branch 'master' into fix-leave-room-race-2
2021-01-30 13:41:04 +01:00
smoogipoo
ab9a3e6dd0
Pass allowed mods and consume on server callback
2021-01-29 18:21:22 +09:00
Dean Herbert
a61444690e
Remove all usage of CatchUnobservedExceptions
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This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171 ).
2021-01-29 16:32:29 +09:00
smoogipoo
248989b3eb
wip
2021-01-27 01:20:50 +09:00
smoogipoo
085115cba5
Make threading even more thread safe
2021-01-26 22:49:01 +09:00
smoogipoo
bb44fcfe31
Prevent some data races
2021-01-25 21:01:39 +09:00
smoogipoo
964976f604
Use a task chain and fix potential misordering of events
2021-01-25 21:01:39 +09:00
Dan Balasescu
76e1f6e57b
Fix locking on incorrect object
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 12:45:44 +09:00
smoogipoo
6b139d4cf3
Reset task post-execution
2021-01-20 20:27:58 +09:00
smoogipoo
5261c01849
Tie JoinRoom() and PartRoom() together
2021-01-20 19:43:42 +09:00
Bartłomiej Dach
eb53e32792
Use task completion source for room join flow
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On Android, users were unable to join or create multiplayer rooms. The
root cause of that was that the both the wait and set of the
`ManualResetEvent` in `getRoomUsers` occurred on the same thread, which
created a chicken-and-egg situation - the set could not proceed until
the wait had actually completed.
Resolve by substituting the `ManualResetEvent` for a
`TaskCompletionSource` to achieve a promise-style task, which the
previous code was a crude approximation of anyway.
Closes #11385 .
2021-01-17 14:40:22 +01:00
Dan Balasescu
67b5ebadf5
Merge branch 'master' into fix-is-connected-thread-safety
2021-01-15 12:56:21 +09:00
Salman Ahmed
560b1e970c
Merge branch 'master' into user-beatmap-downloading-states
2021-01-13 22:31:31 +03:00
Dean Herbert
7298adc9d9
Fix non-threadsafe usage of MultiplayerClient.IsConnected
2021-01-12 19:04:16 +09:00
Bartłomiej Dach
0d5fbb15ac
Fix up code comments
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Default value restated in xmldoc was snipped because it's made redundant
by the initialiser and possibly bound to be outdated at some point.
2021-01-11 20:31:52 +01:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions
2021-01-04 23:38:29 +09:00
Salman Ahmed
839f5a7570
Ensure clients don't blow up when given user isn't in room
2021-01-03 18:36:37 +03:00
Salman Ahmed
dfa8be9173
Add beatmap availability change state & event methods
2021-01-03 05:48:49 +03:00
Bartłomiej Dach
f800448c87
Move game start logic to a higher level
2020-12-30 18:15:48 +01:00
Bartłomiej Dach
dd87478690
Add helper IsHost property to Client
2020-12-30 16:29:19 +01:00
Bartłomiej Dach
e9b0652359
Move ready-up operation logic again to client
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To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Bartłomiej Dach
903dca875e
Make localUser a client property
2020-12-29 07:46:22 +01:00
Dean Herbert
2cb84c5111
Fix error message being shown to user on multiplayer disconnection when not in room
2020-12-29 15:19:52 +09:00
Dean Herbert
f31a0e455a
Minor xmldoc rewording
2020-12-29 14:29:40 +09:00
Dean Herbert
e3a41f6118
Rename variable to make more sense
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It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Dean Herbert
6aeb7ece66
Tidy up update state code, naming, xmldoc
2020-12-29 14:25:08 +09:00
Bartłomiej Dach
1d311a6680
Change PlayingUsers population logic to match expectations
2020-12-28 19:27:56 +01:00
Bartłomiej Dach
b059b5d616
Merge branch 'master' into fix-ready-button-crash
2020-12-26 12:41:47 +01:00
Bartłomiej Dach
04d54c40db
Allow all StatefulMultiplayerClient schedules to run inline
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Fixes test failures due to not allowing to do so, therefore inverting
execution order in some cases - for example, calling
JoinRoom(room);
LeaveRoom();
on the update thread would invert execution order due to the first being
unscheduled but the second being scheduled.
2020-12-26 12:04:10 +01:00
Bartłomiej Dach
dae27fefe4
Run user list copy inline if possible
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`getRoomUsers()` was not safe to call from the update thread, as
evidenced by the test failures. This was due to the fact that the added
reset event could never actually be set from within the method, as the
wait was blocking the scheduled set from ever proceeding.
Resolve by allowing the scheduled copy & set to run inline if on the
update thread already.
2020-12-26 12:03:03 +01:00
Dean Herbert
f9900720d5
Rename OnRoomChanged to OnRoomUpdated to avoid confusion
2020-12-26 10:49:02 +09:00
Dean Herbert
5ce5b6cec0
Fix non-safe thread access to room users on room join
2020-12-26 10:25:16 +09:00
Dean Herbert
e0198c36ae
Fix user population happening in single file
2020-12-26 09:48:13 +09:00
Dean Herbert
5d4b73baa5
RealtimeMultiplayer -> Multiplayer
2020-12-25 14:10:59 +09:00