Dan Balasescu
|
6c8bd4dfe4
|
More trimming.
|
2017-04-21 19:41:46 +09:00 |
|
smoogipooo
|
47f9b2d55b
|
Trim whitespace.
|
2017-04-21 19:38:04 +09:00 |
|
smoogipooo
|
b8c10aa595
|
Improve xmldoc.
|
2017-04-21 19:37:16 +09:00 |
|
smoogipooo
|
cae4c7c6e5
|
Combine construction and assignment.
|
2017-04-21 19:12:16 +09:00 |
|
smoogipooo
|
a999c42d8a
|
Split slider samples into head + tail + repeats + body (the original HitObject.Samples).
|
2017-04-21 18:49:49 +09:00 |
|
smoogipooo
|
a7afde02bf
|
Oops, apparently normal hit sound should always be added.
|
2017-04-21 16:27:35 +09:00 |
|
smoogipooo
|
b4a4597366
|
Transform legacy HitObjectParsers to give repeat slider sounds, instead of all sounds.
|
2017-04-21 16:18:11 +09:00 |
|
smoogipooo
|
83f1f9d7e5
|
Add ability to parse per-repeat sounds.
|
2017-04-21 14:38:46 +09:00 |
|
smoogipooo
|
bd7341c5a1
|
Restructure reading normal/add/volume members into class to make code a bit more readable/usable.
|
2017-04-21 14:36:28 +09:00 |
|
smoogipooo
|
ac9f0ccb48
|
Fix hit normals always being played, regardless of sound type.
|
2017-04-21 13:59:55 +09:00 |
|
Dean Herbert
|
fbd26a1d5e
|
Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |
|