mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 04:27:34 +08:00
224 lines
8.8 KiB
C#
224 lines
8.8 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using OpenTK;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using osu.Game.Beatmaps.Formats;
|
|
using osu.Game.Audio;
|
|
|
|
namespace osu.Game.Rulesets.Objects.Legacy
|
|
{
|
|
/// <summary>
|
|
/// A HitObjectParser to parse legacy Beatmaps.
|
|
/// </summary>
|
|
internal abstract class HitObjectParser : Objects.HitObjectParser
|
|
{
|
|
public override HitObject Parse(string text)
|
|
{
|
|
string[] split = text.Split(',');
|
|
var type = (HitObjectType)int.Parse(split[3]) & ~HitObjectType.ColourHax;
|
|
bool combo = type.HasFlag(HitObjectType.NewCombo);
|
|
type &= ~HitObjectType.NewCombo;
|
|
|
|
int sampleVolume = 0;
|
|
string normalSampleBank = null;
|
|
string addSampleBank = null;
|
|
|
|
HitObject result;
|
|
|
|
if ((type & HitObjectType.Circle) > 0)
|
|
{
|
|
result = CreateHit(new Vector2(int.Parse(split[0]), int.Parse(split[1])), combo);
|
|
|
|
if (split.Length > 5)
|
|
readCustomSampleBanks(split[5], ref normalSampleBank, ref addSampleBank, ref sampleVolume);
|
|
}
|
|
else if ((type & HitObjectType.Slider) > 0)
|
|
{
|
|
CurveType curveType = CurveType.Catmull;
|
|
double length = 0;
|
|
var points = new List<Vector2> { new Vector2(int.Parse(split[0]), int.Parse(split[1])) };
|
|
|
|
string[] pointsplit = split[5].Split('|');
|
|
foreach (string t in pointsplit)
|
|
{
|
|
if (t.Length == 1)
|
|
{
|
|
switch (t)
|
|
{
|
|
case @"C":
|
|
curveType = CurveType.Catmull;
|
|
break;
|
|
case @"B":
|
|
curveType = CurveType.Bezier;
|
|
break;
|
|
case @"L":
|
|
curveType = CurveType.Linear;
|
|
break;
|
|
case @"P":
|
|
curveType = CurveType.PerfectCurve;
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
string[] temp = t.Split(':');
|
|
points.Add(new Vector2((int)Convert.ToDouble(temp[0], CultureInfo.InvariantCulture), (int)Convert.ToDouble(temp[1], CultureInfo.InvariantCulture)));
|
|
}
|
|
|
|
int repeatCount = Convert.ToInt32(split[6], CultureInfo.InvariantCulture);
|
|
|
|
if (repeatCount > 9000)
|
|
throw new ArgumentOutOfRangeException(nameof(repeatCount), @"Repeat count is way too high");
|
|
|
|
if (split.Length > 7)
|
|
length = Convert.ToDouble(split[7], CultureInfo.InvariantCulture);
|
|
|
|
result = CreateSlider(new Vector2(int.Parse(split[0]), int.Parse(split[1])), combo, points, length, curveType, repeatCount);
|
|
|
|
if (split.Length > 10)
|
|
readCustomSampleBanks(split[10], ref normalSampleBank, ref addSampleBank, ref sampleVolume);
|
|
}
|
|
else if ((type & HitObjectType.Spinner) > 0)
|
|
{
|
|
result = CreateSpinner(new Vector2(512, 384) / 2, Convert.ToDouble(split[5], CultureInfo.InvariantCulture));
|
|
|
|
if (split.Length > 6)
|
|
readCustomSampleBanks(split[6], ref normalSampleBank, ref addSampleBank, ref sampleVolume);
|
|
}
|
|
else if ((type & HitObjectType.Hold) > 0)
|
|
{
|
|
// Note: Hold is generated by BMS converts
|
|
|
|
// Todo: Apparently end time is determined by samples??
|
|
// Shouldn't need implementation until mania
|
|
|
|
result = new Hold
|
|
{
|
|
Position = new Vector2(int.Parse(split[0]), int.Parse(split[1])),
|
|
NewCombo = combo
|
|
};
|
|
}
|
|
else
|
|
throw new InvalidOperationException($@"Unknown hit object type {type}");
|
|
|
|
result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture);
|
|
|
|
var soundType = (LegacySoundType)int.Parse(split[4]);
|
|
result.Samples = convertSoundType(soundType, normalSampleBank, addSampleBank);
|
|
result.Samples.ForEach(s => s.Volume = sampleVolume);
|
|
|
|
return result;
|
|
}
|
|
|
|
private void readCustomSampleBanks(string str, ref string normalSampleBank, ref string addSampleBank, ref int sampleVolume)
|
|
{
|
|
if (string.IsNullOrEmpty(str))
|
|
return;
|
|
|
|
string[] split = str.Split(':');
|
|
|
|
var bank = (OsuLegacyDecoder.LegacySampleBank)Convert.ToInt32(split[0]);
|
|
var addbank = (OsuLegacyDecoder.LegacySampleBank)Convert.ToInt32(split[1]);
|
|
|
|
// Let's not implement this for now, because this doesn't fit nicely into the bank structure
|
|
//string sampleFile = split2.Length > 4 ? split2[4] : string.Empty;
|
|
|
|
string stringBank = bank.ToString().ToLower();
|
|
if (stringBank == @"none")
|
|
stringBank = null;
|
|
string stringAddBank = addbank.ToString().ToLower();
|
|
if (stringAddBank == @"none")
|
|
stringAddBank = null;
|
|
|
|
normalSampleBank = stringBank;
|
|
addSampleBank = stringAddBank;
|
|
sampleVolume = split.Length > 3 ? int.Parse(split[3]) : 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a legacy Hit-type hit object.
|
|
/// </summary>
|
|
/// <param name="position">The position of the hit object.</param>
|
|
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
|
|
/// <returns>The hit object.</returns>
|
|
protected abstract HitObject CreateHit(Vector2 position, bool newCombo);
|
|
|
|
/// <summary>
|
|
/// Creats a legacy Slider-type hit object.
|
|
/// </summary>
|
|
/// <param name="position">The position of the hit object.</param>
|
|
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
|
|
/// <param name="controlPoints">The slider control points.</param>
|
|
/// <param name="length">The slider length.</param>
|
|
/// <param name="curveType">The slider curve type.</param>
|
|
/// <param name="repeatCount">The slider repeat count.</param>
|
|
/// <returns>The hit object.</returns>
|
|
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount);
|
|
|
|
/// <summary>
|
|
/// Creates a legacy Spinner-type hit object.
|
|
/// </summary>
|
|
/// <param name="position">The position of the hit object.</param>
|
|
/// <param name="endTime">The spinner end time.</param>
|
|
/// <returns>The hit object.</returns>
|
|
protected abstract HitObject CreateSpinner(Vector2 position, double endTime);
|
|
|
|
private List<SampleInfo> convertSoundType(LegacySoundType type, string normalSampleBank, string addSampleBank)
|
|
{
|
|
List<SampleInfo> soundTypes = new List<SampleInfo>();
|
|
|
|
if ((type & LegacySoundType.Normal) > 0)
|
|
{
|
|
soundTypes.Add(new SampleInfo
|
|
{
|
|
Bank = normalSampleBank,
|
|
Name = SampleInfo.HIT_NORMAL
|
|
});
|
|
}
|
|
|
|
if ((type & LegacySoundType.Finish) > 0)
|
|
{
|
|
soundTypes.Add(new SampleInfo
|
|
{
|
|
Bank = addSampleBank,
|
|
Name = SampleInfo.HIT_FINISH
|
|
});
|
|
}
|
|
|
|
if ((type & LegacySoundType.Whistle) > 0)
|
|
{
|
|
soundTypes.Add(new SampleInfo
|
|
{
|
|
Bank = addSampleBank,
|
|
Name = SampleInfo.HIT_WHISTLE
|
|
});
|
|
}
|
|
|
|
if ((type & LegacySoundType.Clap) > 0)
|
|
{
|
|
soundTypes.Add(new SampleInfo
|
|
{
|
|
Bank = addSampleBank,
|
|
Name = SampleInfo.HIT_CLAP
|
|
});
|
|
}
|
|
|
|
return soundTypes;
|
|
}
|
|
|
|
[Flags]
|
|
private enum LegacySoundType
|
|
{
|
|
None = 0,
|
|
Normal = 1,
|
|
Whistle = 2,
|
|
Finish = 4,
|
|
Clap = 8
|
|
}
|
|
}
|
|
}
|