Dean Herbert
5b80c8ac49
Load initial channel content asynchronously
...
Quite often, the first time loading a chat channel will be loading font characters (textures) that were previously never displayed. This stops the game from stuttering in such a scenario.
2017-06-01 18:29:34 +09:00
Dean Herbert
fde579262f
User a simpler method to hide the background icon
2017-05-30 09:54:29 +09:00
Jorolf
1e4bca90f0
remove duplicate code
2017-05-26 12:10:16 +02:00
Jorolf
a9658ec66f
update colour, width, icon and text
2017-05-25 20:25:59 +02:00
Jorolf
af9b02746a
make fields readonly
2017-05-23 18:19:01 +02:00
Dean Herbert
5c5a18833a
Merge branch 'master' into channel-selector-tab-item
2017-05-22 20:22:57 +09:00
Jorolf
94484974f9
use AddTabItem instead + Bindable for ChannelSelectorTabItem
2017-05-19 11:59:23 +02:00
Jorolf
0e3fb55d5e
usage of constant and formatting
2017-05-18 17:02:11 +02:00
Huo Yaoyuan
ffbab6bfeb
Tidy up DrawableChannel.
2017-05-18 04:08:47 +08:00
Jorolf
67806c4247
add tab item
2017-05-17 21:16:53 +02:00
Dean Herbert
3673e4af1f
Fade bold state of chat tabs better
2017-05-16 18:00:29 +09:00
Dean Herbert
efab186384
Update namespaces in line with framework
2017-05-16 12:50:30 +09:00
Dean Herbert
dbf60d24bf
Second design update pass.
2017-05-12 15:39:00 +09:00
Dean Herbert
c4a93cbc85
Move drawable chat related classes to better namespace
2017-05-12 15:38:51 +09:00