Bartłomiej Dach
ab1d523528
Fix kiai stars flickering on and off during gameplay
...
Closes #24503 .
The problematic reset of `lastParticleAdded` has been moved to a place
that should hopefully (a) not cause such problems and (b) be much more
explicit about what's happening.
2023-08-15 07:44:05 +02:00
Dean Herbert
5e2a0bd733
Fix spawning edge case when elapsed became unexpectedly negative
2023-07-19 14:10:27 +09:00
Dean Herbert
7fa95f7512
Fix #region
2023-07-19 13:52:43 +09:00
Dean Herbert
2e3d1fe950
Fix regression in time jumping behaviour
2023-07-19 13:38:04 +09:00
Dean Herbert
ccbb30cdda
Fix ParticleSpewer
not correctly accounting for lower frame rates (and spawning less particles)
2023-07-18 19:52:45 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dan Balasescu
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
Dan Balasescu
155dac55d0
Apply DrawNode parameter changes
2022-07-29 22:33:34 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
d482ab0287
Fix ParticleSpewer outputting NaN in vertices
2022-04-09 22:29:55 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
smoogipoo
bad3f0b1e9
Disable FtB pass for particle spewer
2021-09-21 14:25:44 +09:00
Opelkuh
9c90dd539f
Use Interpolation.Lerp
2021-09-19 15:06:15 +02:00
Opelkuh
0b593fac5c
Scope down DrawNode's source
parameter
2021-09-19 14:49:09 +02:00
Opelkuh
d5a10e9221
Fix particles not spawning if Time.Current
is negative
2021-09-19 14:47:20 +02:00
Opelkuh
761da45f6a
Revert af4c3727d77a16e2534df9bbf452336b5c544342
2021-09-19 14:00:56 +02:00
Opelkuh
3f8454cb76
Remove abstract from ParticleSpewer
2021-09-19 03:19:16 +02:00
Opelkuh
ef530ed87c
Normalize particle velocity based on max duration
2021-09-18 23:45:58 +02:00
Opelkuh
846cde53b3
Add RelativePositionAxes
support
2021-09-18 22:54:12 +02:00
Dean Herbert
9127a706ac
Use private
for internally used property
2021-09-16 16:54:56 +09:00
Dean Herbert
2df4073946
SpawnParticle
-> CreateParticle
(and set time outside of virtual
call)
...
Allows easier overriding (no need to call the `base.CreateParticle` call
and worry about overwriting the time value.
2021-09-16 16:52:46 +09:00
Opelkuh
9fd616c578
Tiny refactor
2021-09-14 00:16:42 +02:00
Opelkuh
224244801f
Remove Particles namespace
2021-09-13 21:44:27 +02:00