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Commit Graph

21 Commits

Author SHA1 Message Date
Salman Ahmed
678e8ed736 Update UBO usages inline with framework changes 2023-03-16 14:06:35 +03:00
Dean Herbert
969c0e9c9d Merge branch 'master' into veldrid-renderer 2023-03-14 17:35:38 +09:00
Andrei Zavatski
31f58a33ac Use ColourInfo.Interpolate where possible 2023-02-28 18:47:27 +03:00
Dan Balasescu
dd9748a25c Adjust DrawNodes to use UBOs 2023-02-25 01:42:55 +09:00
Andrei Zavatski
7cd21e12f3 Implement masking property for TrianglesV2 background 2023-01-26 09:46:41 +03:00
Andrei Zavatski
2eaefcad30 Remove unused renderer 2022-11-30 04:56:07 +03:00
Andrei Zavatski
3b13ca1167 Remove texture from TrianglesV2 2022-11-30 04:09:46 +03:00
Andrei Zavatski
3e277a92e9 Fix incorrect texel size calculation 2022-11-29 03:21:59 +03:00
Andrei Zavatski
ba1717c2ca Don't draw 0 thickness triangles 2022-11-29 02:36:27 +03:00
Bartłomiej Dach
fd16e5992b
Merge branch 'master' into triangles-fix 2022-11-26 19:28:55 +01:00
Andrei Zavatski
7ab5136e12 Compute texel size in the DrawNode 2022-11-26 20:05:34 +03:00
Bartłomiej Dach
212d78865a
Add a few more missing partial specs 2022-11-26 16:30:52 +01:00
Dean Herbert
b0f14d4963 Clamp AimCount to ensure at least one triangle is spawned 2022-11-25 20:14:21 +09:00
Dean Herbert
4cb068ceb9 Change AimCount to not consider height 2022-11-25 20:10:04 +09:00
Andrei Zavatski
ec8532951c Make Thickness property auto 2022-11-21 10:32:19 +03:00
Andrei Zavatski
14a4de36f4 Expose thickness property 2022-11-21 10:20:35 +03:00
Dean Herbert
9a330c3cdb Apply nullability and clean up conditionals 2022-11-21 15:02:45 +09:00
Andrei Zavatski
13cf3fc40c Make SpawnRatio public 2022-11-16 15:17:50 +03:00
Andrei Zavatski
cc4f05f3d3 Replace Scale with SpeedMultiplier 2022-11-16 15:12:57 +03:00
Andrei Zavatski
109aa37dd8 Apply fixes from original Triangles 2022-11-16 15:02:09 +03:00
Andrei Zavatski
81c9ea98e2 Implement TrianglesV2 component 2022-11-13 15:31:48 +03:00