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h1or4dme8
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osu-lazer
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https://github.com/ppy/osu.git
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19,824
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791
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6539c6da170a3202fbb2818ec96b184e3a97a5ea
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312 Commits
More trimming.
Dan Balasescu
·
2017-04-21 19:41:46 +09:00
6c8bd4dfe4
Trim whitespace.
smoogipooo
·
2017-04-21 19:38:04 +09:00
47f9b2d55b
Improve xmldoc.
smoogipooo
·
2017-04-21 19:37:16 +09:00
b8c10aa595
Combine construction and assignment.
smoogipooo
·
2017-04-21 19:12:16 +09:00
cae4c7c6e5
Split slider samples into head + tail + repeats + body (the original HitObject.Samples).
smoogipooo
·
2017-04-21 18:49:49 +09:00
a999c42d8a
Oops, apparently normal hit sound should always be added.
smoogipooo
·
2017-04-21 16:27:35 +09:00
a7afde02bf
Implement RepeatSamples in IHasRepeats.
smoogipooo
·
2017-04-21 16:18:34 +09:00
ca824de91c
Transform legacy HitObjectParsers to give repeat slider sounds, instead of all sounds.
smoogipooo
·
2017-04-21 16:18:11 +09:00
b4a4597366
Add ability to parse per-repeat sounds.
smoogipooo
·
2017-04-21 14:38:46 +09:00
83f1f9d7e5
Restructure reading normal/add/volume members into class to make code a bit more readable/usable.
smoogipooo
·
2017-04-21 14:36:28 +09:00
bd7341c5a1
Fix hit normals always being played, regardless of sound type.
smoogipooo
·
2017-04-21 13:59:55 +09:00
ac9f0ccb48
Mode -> Ruleset.
Dean Herbert
·
2017-04-18 16:05:58 +09:00
fbd26a1d5e
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