Anonymise some test data further
Also cleans up some weird code
# Conflicts: # osu.Game/Beatmaps/Drawables/BeatmapSetDownloader.cs
The panels' content was flying around and felt really shocking. This fixes elements in place to provide a better experience.
- Add a download failed event to BeatmapManager - Make DownloadButton aware of all 3 possible download states - Change button appearance based on each state
Resolves #1941.
Previously the progrress bar would fade out once downloads completed, which felt unintuitive.
codefactor.io \(o.o)/ also one unnecessary semicolon