Closes #2966. --- Was causing some beatmaps to not play all of their hitsounds
It should now be retrieved via the linked BeatmapSetInfo
Resolves #2306.
These have been in release builds since January, but implemented in a hacky way. This brings them with a sane implementation.
In line with stable editor restrictions
Resolves ppy/osu#1988.
Apaprently some ranked maps contain unordered hitobjects. We probably never want to allow for this.
codefactor.io \(o.o)/ also one unnecessary semicolon