1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 01:07:25 +08:00
Commit Graph

10 Commits

Author SHA1 Message Date
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
c7e7aa5962 Don't draw distance snap grid on the start time of the next object 2022-05-06 17:05:52 +09:00
Dean Herbert
d4e5a612ea Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
smoogipoo
6da581f3fe Snap based on end position/time of the previous object 2019-12-17 16:35:40 +09:00
smoogipoo
94a298a82d Refactor distance snap grid to not require hitobjects 2019-12-10 16:00:09 +09:00
smoogipoo
020b08b450 Initial implementation of limited distance snap 2019-11-06 15:27:48 +09:00
smoogipoo
607b4d874a Refactor flow of snapping through HitObjectComposer 2019-10-25 16:40:30 +09:00
smoogipoo
5ccdd2b203 Mask the osu! beatsnap grid 2019-10-18 12:38:43 +09:00
Dean Herbert
f3ed71d336 Move scoring distance constant to a central/shared location 2019-10-17 16:36:47 +09:00
Dean Herbert
f92331531c Rename grid to DistanceSnap to be more in line with its purpose 2019-10-17 15:32:02 +09:00